1. Fähigkeiten
  2. npc
  3. ability
  4. skytrooper
  5. firestorm

Drachenflamme

abl_bh_pt_firestorm

Drachenflamme

Eigenschaften

Conditions

Metadaten

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_bh_pt_firestormDrachenodem – Jede Sekunde Elementarschaden.
2
3
abl_bh_pt_scorchBrennt – Regelmäßiger Elementarschaden.
  • [does not expire]
    abl_bh_pt_firestormDrachenodem
    Jede Sekunde Elementarschaden.

  • 1
    • When effect ticks

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 5
      - Direction = Forward
      - Sort Type = Closest
      - Distance = 9m
      - Angle = (float) 45

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When channel finished

    Perform the following actions:

    • Play appearance epp.npc.ability.skytrooper.firestorm_channel_exit, dependent on calling effect
  • 3
    • When effect is applied

    Perform the following actions:

    • Immobilize and prevent rotation
  • [3s]
    abl_bh_pt_scorchBrennt
    Regelmäßiger Elementarschaden.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.npc.ability.skytrooper.firestorm_burn_target, dependent on calling effect
  • 2
    • When effect ticks

    Only when the following conditions are met:

      • If stacks of this effect = 1

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,05
      - Standard Health Percent Min = (float) 0,04
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • When effect ticks

    Only when the following conditions are met:

      • If stacks of this effect = 2

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,07
      - Standard Health Percent Min = (float) 0,06
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 4
    • When effect ticks

    Only when the following conditions are met:

      • If stacks of this effect = 3

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,09
      - Standard Health Percent Min = (float) 0,09
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0