Explosivraketen
Explosivraketen
Feuert ein schweres Geschoss ab, das dem Primärziel <<1>> Kinetikschaden und bis zu 3 Zielen im Umkreis von 5 Metern <<2>> Kinetikschaden zufügt. Wenn das Primärziel ein schwacher oder normaler Feind ist, wird es zu Boden gestoßen.
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Initializers: |
|
Metadaten
Contained since: | Patch 3.0.0 |
Global ID: | 16140942482194731266 |
Combat log ID: | 3518750741495808 |
FQN: | abl. |
Star Wars name: | Explosivraketen |
In anderen Sprachen: | Explosive Rockets Roquettes explosives |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [0s]
Effect #1Slot: Other (not visible) Duration: instant # occurrences: 0 Tags: tag. abl. , tag.trooper. concussive_ trigger abl. , tag.trooper. explosive_ round_ powder_ trigger abl. utility. is_ basic_ attack Global ID: 16141160863456071923 FQN: abl. flurry. droid. atst. imp. a01. ranged_ special_ attack_ 02/6/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
flurry. droid. atst. imp. a01. ranged_special_attack_02. cast_instant - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 4
- Travel Time = (time) 0 Sek.
- 2
- When projectile completed travel and hit target
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,126
- Standard Health Percent Min = (float) 0,12
- Amount Modifier Percent = (float) 0,01
- Coefficient = (float) 1,23
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #2 to TARGET from CASTER
- [6s]
Brennt (Tech)
Regelmäßiger Elementarschaden.Slot: Debuff Duration: 6 Sek. On death: Effect is removed Tick rate: 1 Sek. (6 ticks) # occurrences: 1 Tags: tag. abl. , tag.generic. fire_ damage abl. , tag.dispel_ type. tech abl. , tag.debuff. damage_ over_ time abl. , tag.utility. is_ basic_ attack abl. , tag.debuff. burn abl. bounty_ hunter. fire_ dot Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 6 Sek.
- Max Duration = (time) 6 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141159763944444590 Combat log ID: 3518750741496140 FQN: abl. flurry. droid. atst. imp. a01. ranged_ special_ attack_ 02/6/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effectflame_burst. flame_burst_burn
- 2
- When effect ticks
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,02
- Standard Health Percent Min = (float) 0,02
- Amount Modifier Percent = (float) 0,01
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0