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  3. 1x4
  4. daily
  5. belsavis
  6. imperial
  7. hyperbiology
  8. serum_other

[serum_other]

stimpack

[serum_other]

Eigenschaften

Conditions

Metadaten

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
stimpack
[serum_other]
2
animalskullErkrankt – Nahkampftreffer reduziert die maximale Gesundheit.
3
animalskullMüdigkeit (Physisch) – Maximale Gesundheit um 4% reduziert.
4
venomsackrecolorFäulnis – Der widerliche Geruch dieser Kreatur macht jeden krank, der ihr zu nahe kommt.
5
stimpack
[serum_other]
6
lifedrainVergiftet (Physisch) – Regelmäßiger körperlicher Schaden.
7
animalbrainGrauer Star – Präzision um 10% reduziert.
8
vialofyellowliquidSchlechte DNA – Werte um 10% reduziert.
  • [0s] [not displayed]
    stimpackEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If a random chance of 25% is met

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If a random chance of 25% is met
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If a random chance of 25% is met
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • 4
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
  • [does not expire]
    animalskullErkrankt
    Nahkampftreffer reduziert die maximale Gesundheit.

  • 1
    • When character deals damage with result Ok or Crit or Glance (weapon mode Unarmed), not more than every 60 Sek. (100% chance)
    • When character deals damage with result Ok or Crit or Glance (weapon mode Melee), not more than every 60 Sek. (100% chance)

    Override target to:

    • Trigger Target

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [60s]
    animalskullMüdigkeit (Physisch)
    Maximale Gesundheit um 4% reduziert.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.npc.creature.universal.rabies, dependent on calling effect
    • Modify stat Maximale Gesundheit, set to -4%
  • [does not expire]
    venomsackrecolorFäulnis
    Der widerliche Geruch dieser Kreatur macht jeden krank, der ihr zu nahe kommt.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.npc.ability.creature.universal.pollution_aura, dependent on calling effect
  • 2
    • When CASTER enters combat

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [hidden] [does not expire]
    stimpackEffect #5

  • 1
    • When effect is applied
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 8m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • 2
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • [3s]
    lifedrainVergiftet (Physisch)
    Regelmäßiger körperlicher Schaden.

  • 1
    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,02
      - Standard Health Percent Min = (float) 0,02
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.toxic_dart.target_tick
  • [does not expire]
    animalbrainGrauer Star
    Präzision um 10% reduziert.

  • 1
    • When effect is applied

    Perform the following actions:

  • [does not expire]
    vialofyellowliquidSchlechte DNA
    Werte um 10% reduziert.

  • 1
    • When effect is applied

    Perform the following actions: