1. Pouvoirs
  2. qtr
  3. 1x4
  4. daily
  5. belsavis
  6. imperial
  7. hyperbiology
  8. serum_other

[serum_other]

stimpack

[serum_other]

Attributs

Conditions

Métadonnées

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
stimpack
[serum_other]
2
animalskullMalade – Le coup de mêlée réduit la santé maximum.
3
animalskullFatigue (physique) – Santé maximum réduite de 4 %.
4
venomsackrecolorPutréfaction – L'odeur putride de cette créature rend malades tous ceux qui s'en approchent de trop près.
5
stimpack
[serum_other]
6
lifedrainEmpoisonnement (physique) – Dégâts internes réguliers.
7
animalbrainCataracte – Précision réduite de 10 %.
8
vialofyellowliquidMauvais ADN – Statistiques réduites de 10 %.
  • [0s] [not displayed]
    stimpackEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If a random chance of 25% is met

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If a random chance of 25% is met
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If a random chance of 25% is met
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • 4
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
  • [does not expire]
    animalskullMalade
    Le coup de mêlée réduit la santé maximum.

  • 1
    • When character deals damage with result Ok or Crit or Glance (weapon mode Unarmed), not more than every 60s (100% chance)
    • When character deals damage with result Ok or Crit or Glance (weapon mode Melee), not more than every 60s (100% chance)

    Override target to:

    • Trigger Target

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [60s]
    animalskullFatigue (physique)
    Santé maximum réduite de 4 %.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.npc.creature.universal.rabies, dependent on calling effect
    • Modify stat Santé max, set to -4%
  • [does not expire]
    venomsackrecolorPutréfaction
    L'odeur putride de cette créature rend malades tous ceux qui s'en approchent de trop près.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.npc.ability.creature.universal.pollution_aura, dependent on calling effect
  • 2
    • When CASTER enters combat

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [hidden] [does not expire]
    stimpackEffect #5

  • 1
    • When effect is applied
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 8m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • 2
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • [3s]
    lifedrainEmpoisonnement (physique)
    Dégâts internes réguliers.

  • 1
    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,02
      - Standard Health Percent Min = (float) 0,02
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.toxic_dart.target_tick
  • [does not expire]
    animalbrainCataracte
    Précision réduite de 10 %.

  • 1
    • When effect is applied

    Perform the following actions:

  • [does not expire]
    vialofyellowliquidMauvais ADN
    Statistiques réduites de 10 %.

  • 1
    • When effect is applied

    Perform the following actions: