Effektivschuss
Effektivschuss
Feuert ein sehr starkes Geschoss auf das Ziel ab und verursacht <<1>> Waffenschaden. Nur gegen Ziele einsetzbar, die unschädlich gemacht wurden oder regelmäßigen Schaden erleiden.
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Metadaten
Contained since: | Patch 6.0.0 |
Global ID: | 16140951295503127911 |
Combat log ID: | 4090604162121728 |
FQN: | abl. |
Star Wars name: | Effektivschuss |
In anderen Sprachen: | High Impact Bolt Tir à fort impact |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
- [hidden] [0s]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Global ID: 16140928762615191789 FQN: abl. exp. uprisings. denova. trench_ runner. mini_ bosses. autocannon_ high_ impact_ round/4/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
trooper. high_impact_round. high_impact_round_fire_new - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 8
- Travel Time = (time) 0 Sek.
- 2
- When projectile completed travel and hit target
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,14
- Standard Health Percent Min = (float) 0,14
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -1
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged