DE_Funballclone
DE_Funballclone
DE_You should not look at Happy Fun Ball 2000.
You should not touch Happy Fun Ball 2000 in an unseemly manner.
Do not feed Happy Funball 2000 after midnight.
If Happy Fun Ball 2000 evicerates your cat, pretend that nothing has happened and move.
Happy Fun Ball 2000 can lead to involuntary sheep licking.
If Happy Fun Ball 2000 steals your identity, you will legally become Happy Funball 2000.
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadaten
Contained since: | Patch 1.1.0 |
Global ID: | 16140954949313615324 |
Combat log ID: | 802647783243776 |
FQN: | abl. |
Star Wars name: | DE_Funballclone |
In anderen Sprachen: | [funballclone] FR_Funballclone |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
- [320s]
DE_FunballcloneSlot: Buff Duration: 5 Min. 20 Sek. On death: Effect is removed # occurrences: 1 Tags: 14972482215954666198 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 5 Min. 20 Sek.
- Max Duration = (time) 0 Sek. - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16141125912227876821 FQN: abl. test. qa. traff. funballclone/0/1 - Set Duration
- 1
- When character takes damage, not more than every 1 Sek.
Override target to:
- Attacker
Perform the following actions:
- Damage
- Damage Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 5.000
- Amount Min = (float) 3.000
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Damage Modifier = (float) 0 - Play appearance epp.
bounty_hunter. electric_shield. electric_shield_proc
- 2
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. electric_shield. electric_shield_cast