DE_Assassinate
DE_Assassinate
DE_High damage rifle shot. If Assassinate is used on a target afflicted by Laze Target, it does massive damage.
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Initializers: |
|
Metadaten
Contained since: | Patch 1.1.0 |
Global ID: | 16140955607794669370 |
Combat log ID: | 984904720449536 |
FQN: | abl. |
Star Wars name: | DE_Assassinate |
In anderen Sprachen: | Assassinate FR_Assassinate |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [0s]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. agent. rifle_ ability Global ID: 16141149659439849070 FQN: abl. test. qa. raid_ 50. insect_ wing. boss. first_ officer_ hagen. assassinate/0/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
agent. assassinate. cast_instant - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 2
- Spell Type = (int) 1
- Travel Speed = (float) 10
- Travel Time = (time) 0 Sek.
- 2
- When projectile completed travel and hit target
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. agent. rifle_ ability Conditions: - Can only be called by other effects
Global ID: 16141148559928219667 FQN: abl. test. qa. raid_ 50. insect_ wing. boss. first_ officer_ hagen. assassinate/0/2 - 1
- When effect is applied
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,27
- Standard Health Percent Min = (float) 0,25
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -1
- Coefficient = (float) 1
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged