[mechanic_passive]
[mechanic_passive]
Eigenschaften
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadaten
Contained since: | Patch 6.0.0 |
Global ID: | 16140962301530955726 |
Combat log ID: | 4138162334990336 |
FQN: | abl. |
Star Wars name: | [mechanic_passive] |
In anderen Sprachen: | [mechanic_passive] [mechanic_passive] |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [does not expire]
Fortschrittlicher Personen-Verteidigungsschild
Immun gegen jeglichen SchadenSlot: Buff Duration: passive On death: Effect is removed # occurrences: 0 Global ID: 16141098661405865122 Combat log ID: 4138162334990592 FQN: abl. flashpoint. copero. bonus_ boss. mechanic_ passive/10/1 - 1
- When effect is applied
Only when the following conditions are met:
- If difficulty is set to 16-man
Perform the following actions:
- Grant Immunity
- Tag = (string)
- Ability Spec = 0
- Damage Type List = Int(1, 2, 3, 4)
- Damage Channel List = Int(1)
- 2
- Before NPC with this effect takes damage
Override target to:
- Trigger Caster
Only when the following conditions are met:
- If difficulty is set to 8-man SM
Perform the following actions:
- Reflect Damage
- Absorb Damage = (bool) true
- Reflect Melee = (bool) true
- Reflect Ranged = (bool) true
- Reflect Force = (bool) true
- Reflect Tech = (bool) true
- Cap Damage = (bool) false
- Amount Percent = (float) 0,5
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- 3
- Before NPC with this effect takes damage
Override target to:
- Trigger Caster
Only when the following conditions are met:
- If difficulty is set to 8-man VM
Perform the following actions:
- Reflect Damage
- Absorb Damage = (bool) true
- Reflect Melee = (bool) true
- Reflect Ranged = (bool) true
- Reflect Force = (bool) true
- Reflect Tech = (bool) true
- Cap Damage = (bool) false
- Amount Percent = (float) 1
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- 4
- When effect is applied
Perform the following actions:
- Play appearance epp.
flashpoint. copero. boss. boss_bonus. mechanic_passive_shield
- [hidden] [does not expire]
Effect #2Slot: Buff Duration: passive On death: Effect is removed Tick rate: 20 Sek. # occurrences: 0 Global ID: 16141095362870980955 FQN: abl. flashpoint. copero. bonus_ boss. mechanic_ passive/10/2 - 1
- When effect ticks
- When effect is applied
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- [20s]
Systemscan
Entfernt alle Deaktivierungen, wenn dieser Effekt endetSlot: Buff Duration: 20 Sek. On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 20 Sek.
- Max Duration = (time) 20 Sek.
Conditions: - Can only be called by other effects
Global ID: 16141096462382610184 Combat log ID: 4138162334990600 FQN: abl. flashpoint. copero. bonus_ boss. mechanic_ passive/10/3 - Set Duration
- 1
- When effect expires
Perform the following actions:
- Dispel all effects from tags tag.abl.debuff.root
- Dispel all effects from tags tag.abl.debuff.silence
- Dispel all effects from tags tag.abl.debuff.sleep
- Dispel all effects from tags tag.abl.debuff.snare
- Dispel all effects from tags tag.abl.debuff.stun
- Dispel all effects from tags tag.abl.debuff.taunt
- Dispel all effects from tags tag.abl.debuff.blind
- Add effect #4 to TARGET from CASTER
- [hidden] [1s]
Effect #4Slot: Buff Duration: 1 Sek. On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1 Sek.
- Max Duration = (time) 1 Sek.
Conditions: - Can only be called by other effects
Global ID: 16141093163847724065 FQN: abl. flashpoint. copero. bonus_ boss. mechanic_ passive/10/4 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
npc. , dependent on calling effectability. droid. energy_surge. cast_instant