1. Fähigkeiten
  2. flashpoint
  3. copero
  4. bonus_boss
  5. mechanic_passive

[mechanic_passive]

[mechanic_passive]

Eigenschaften

Conditions

Metadaten

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_tr_echoing_deterrenceFortschrittlicher Personen-Verteidigungsschild – Immun gegen jeglichen Schaden
2
[mechanic_passive]
3
abl_bh_me_trauma_regulatorsSystemscan – Entfernt alle Deaktivierungen, wenn dieser Effekt endet
4
[mechanic_passive]
  • [does not expire]
    abl_tr_echoing_deterrenceFortschrittlicher Personen-Verteidigungsschild
    Immun gegen jeglichen Schaden

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 16-man

    Perform the following actions:

    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(1, 2, 3, 4)
      - Damage Channel List = Int(1)
  • 2
    • Before NPC with this effect takes damage

    Override target to:

    • Trigger Caster

    Only when the following conditions are met:

      • If difficulty is set to 8-man SM

    Perform the following actions:

    • Reflect Damage
      - Absorb Damage = (bool) true
      - Reflect Melee = (bool) true
      - Reflect Ranged = (bool) true
      - Reflect Force = (bool) true
      - Reflect Tech = (bool) true
      - Cap Damage = (bool) false
      - Amount Percent = (float) 0,5
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
  • 3
    • Before NPC with this effect takes damage

    Override target to:

    • Trigger Caster

    Only when the following conditions are met:

      • If difficulty is set to 8-man VM

    Perform the following actions:

    • Reflect Damage
      - Absorb Damage = (bool) true
      - Reflect Melee = (bool) true
      - Reflect Ranged = (bool) true
      - Reflect Force = (bool) true
      - Reflect Tech = (bool) true
      - Cap Damage = (bool) false
      - Amount Percent = (float) 1
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
  • 4
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.copero.boss.boss_bonus.mechanic_passive_shield
  • [hidden] [does not expire]
    Effect #2

  • 1
    • When effect ticks
    • When effect is applied

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [20s]
    abl_bh_me_trauma_regulatorsSystemscan
    Entfernt alle Deaktivierungen, wenn dieser Effekt endet

  • 1
    • When effect expires

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​debuff.​root
    • Dispel all effects from tags tag.​abl.​debuff.​silence
    • Dispel all effects from tags tag.​abl.​debuff.​sleep
    • Dispel all effects from tags tag.​abl.​debuff.​snare
    • Dispel all effects from tags tag.​abl.​debuff.​stun
    • Dispel all effects from tags tag.​abl.​debuff.​taunt
    • Dispel all effects from tags tag.​abl.​debuff.​blind
    • Add effect #4 to TARGET from CASTER
  • [hidden] [1s]
    Effect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.npc.ability.droid.energy_surge.cast_instant, dependent on calling effect