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[kolto_rebound]

stimpack

[kolto_rebound]

Eigenschaften

Conditions

Metadaten

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
stimpack
[kolto_rebound]
2
stimpack
[kolto_rebound]
3
stimpack
[kolto_rebound]
4
stimpack
[kolto_rebound]
  • [hidden] [0s]
    stimpackEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.trooper.sticky_grenade.cast
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 3
      - Travel Time = (time) 0 Sek.
  • 2
    • When projectile completed travel and hit target

    Only when the following conditions are met:

      • If the Force spell hit

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
  • [10s]
    stimpack[kolto_rebound]

  • 1
    • When character deals damage that does not get redirected, not more than every 1 Sek., delayed by 3 Sek.

    Override target to:

    • Trigger Target

    Only when the following conditions are met:

      • <
        • If TARGET is in CASTER's group
        AND
        • If CASTER is positioned ≤ 50m to melee distance of TARGET
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Add effect #4 to TARGET from PRIMARY TARGET
    • Remove this effect
  • [10s]
    stimpack[kolto_rebound]

  • 1
    • Just before this effect is removed

    Perform the following actions:

    • Heal the TARGET for 1*BonusHeal + (100% of its HP), causing no threat
  • [hidden] [0s]
    stimpackEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.test.david.prototypes.kolto_rebound_bounce_nade, dependent on calling effect
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 1
      - Travel Time = (time) 0 Sek.
  • 2
    • When projectile completed travel and hit target

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Dispel 1 effects from tags tag.​abl.​test.​jeffl.​race_powerup