[kolto_rebound]
[kolto_rebound]
Eigenschaften
| Type: | active |
| Activation time: | instant |
| Target type: | Attackable |
| AI type: | Attack |
Metadaten
| Contained since: | Patch 2.3.0 |
| Global ID: | 16140984730996827601 |
| Combat log ID: | 3274830958821376 |
| FQN: | abl. |
| Star Wars name: | [kolto_rebound] |
| In anderen Sprachen: | [kolto_rebound] [kolto_rebound] |
| Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [0s]
Effect #1Slot: Other (not visible) Duration: instant # occurrences: 0 Initializers: - Set type to Other, cannot toggle off
Global ID: 16141179568724298535 FQN: abl. test. david. prototypes. kolto_ rebound/6/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
trooper. sticky_grenade. cast - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 3
- Travel Time = (time) 0 Sek.
- 2
- When projectile completed travel and hit target
Only when the following conditions are met:
- If the Force spell hit
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- Modify Threat
- Is Taunt = (bool) false
- Amount Max = (float) 1
- Amount Min = (float) 1
- Amount Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- [10s]
[kolto_rebound]Slot: Debuff Duration: 10 Sek. On death: Effect is removed # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 10 Sek.
- Max Duration = (time) 10 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Negative, cannot toggle off
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141176270189424654 FQN: abl. test. david. prototypes. kolto_ rebound/6/2 - Set Duration
- 1
- When character deals damage that does not get redirected, not more than every 1 Sek., delayed by 3 Sek.
Override target to:
- Trigger Target
Only when the following conditions are met:
- <
- If TARGET is in CASTER's group
- If CASTER is positioned ≤ 50m to melee distance of TARGET
Perform the following actions:
- [10s]
[kolto_rebound]Slot: Buff Duration: 10 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. test. jeffl. race_ powerup Initializers: - Set type to Positive, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 10 Sek.
- Max Duration = (time) 10 Sek.
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141177369701043933 FQN: abl. test. david. prototypes. kolto_ rebound/6/3 - 1
- Just before this effect is removed
Perform the following actions:
- Heal the TARGET for 1*BonusHeal + (100% of its HP), causing no threat
- [hidden] [0s]
Effect #4Slot: Buff Duration: instant # occurrences: 0 Initializers: - Set type to Positive, cannot toggle off
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140901392282469981 FQN: abl. test. david. prototypes. kolto_ rebound/6/4 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
test. , dependent on calling effectdavid. prototypes. kolto_rebound_bounce_nade - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 1
- Travel Time = (time) 0 Sek.
- 2
- When projectile completed travel and hit target
Only when the following conditions are met:
- If TARGET is alive
Perform the following actions:
- Dispel 1 effects from tags tag.abl.test.jeffl.race_powerup