[passive_assassin]
[passive_assassin]
Eigenschaften
| Type: | passive |
| Activation time: | instant |
| Target type: | Self |
| AI type: | None |
Metadaten
| Contained since: | Patch 7.8.0 |
| Global ID: | 16140990542993047758 |
| Combat log ID: | 4906922826268672 |
| FQN: | abl. |
| Star Wars name: | [passive_assassin] |
| In anderen Sprachen: | [passive_assassin] [passive_assassin] |
| Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
Unused effects:
- [hidden] [does not expire]
Effect #1Slot: Buff Duration: passive On death: Effect is removed # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16140968185856884501 FQN: abl. dynamic_ events. dantooine. world_ boss. toxic. passive_ assassin/8/1 - Set Stack Limit
- 1
- When CASTER enters combat
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- Set cooldown of
Toxischer Abfluss to 5 Sek.Toxischer Abfluss
FQN: abl.dynamic_events.dantooine.world_boss.toxic.toxic_debuff
- Set cooldown of
Minenladung to 10 Sek.Minenladung
FQN: abl.dynamic_events.dantooine.world_boss.toxic.assassin_mining_charge
- Set cooldown of
Minendroiden aktivieren to 20 Sek.Minendroiden aktivieren
FQN: abl.dynamic_events.dantooine.world_boss.toxic.beam_activator
- Set cooldown of
Gefahrenabwehr to 18 Sek.Gefahrenabwehr
FQN: abl.dynamic_events.dantooine.world_boss.toxic.assassin_hazard_shield_cast
- 2
- When character receives an effect with tags 12649974053419445954
Only when the following conditions are met:
- If Attack Wave
- Negated = (bool) false
- Actor = (int) 3
- Attack Wave = (int) 2
Perform the following actions:
- Set attack wave to #1
- 3
- When character receives an effect with tags 12649974053419445954
Only when the following conditions are met:
- If Attack Wave
- Negated = (bool) false
- Actor = (int) 3
- Attack Wave = (int) 5
Perform the following actions:
- Set attack wave to #4
- 4
- When character receives an effect with tags 12649972953907817743
Only when the following conditions are met:
- If Attack Wave
- Negated = (bool) false
- Actor = (int) 3
- Attack Wave = (int) 1
Perform the following actions:
- Set attack wave to #2
- 5
- When character receives an effect with tags 12649972953907817743
Only when the following conditions are met:
- If Attack Wave
- Negated = (bool) false
- Actor = (int) 3
- Attack Wave = (int) 4
Perform the following actions:
- Set attack wave to #5
- 6
- Just before NPC with this effect dies
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) true
- Max Targets = (int) 1
- Sort Type = Closest
- Radius = 80m
Only when the following conditions are met:
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [hidden] [1s]
Effect #2Slot: Buff Duration: 1 Sek. On death: Effect is removed # occurrences: 1 Tags: 15815020627005188897 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1 Sek.
- Max Duration = (time) 1 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16140964887321998380 FQN: abl. dynamic_ events. dantooine. world_ boss. toxic. passive_ assassin/8/2 - Set Duration
- [hidden] [2s]
Effect #3Slot: Buff Duration: 2 Sek. On death: Effect is removed # occurrences: 1 Hydra script: hyd. dynamic_ events. dantooine. world_ boss. enc_ toxic_ assassin Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 2 Sek.
- Max Duration = (time) 2 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140965986833625855 FQN: abl. dynamic_ events. dantooine. world_ boss. toxic. passive_ assassin/8/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Execute hydra hook check_empower
- [hidden] [1s]
Effect #4Slot: Buff Duration: 1 Sek. On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1 Sek.
- Max Duration = (time) 1 Sek.
Conditions: - Can only be called by other effects
Global ID: 16140962688298743702 FQN: abl. dynamic_ events. dantooine. world_ boss. toxic. passive_ assassin/8/4 - Set Duration
- 1
- When effect is applied
Override target to:
- Caster
Only when the following conditions are met:
- <
- If Attack Wave
- Negated = (bool) false
- Actor = (int) 3
- Attack Wave = (int) 2
- If no previous subeffect met its conditions
- If Attack Wave
Perform the following actions:
- Set attack wave to #1
- 2
- When effect is applied
Override target to:
- Caster
Only when the following conditions are met:
- <
- If Attack Wave
- Negated = (bool) false
- Actor = (int) 3
- Attack Wave = (int) 5
- If no previous subeffect met its conditions
- If Attack Wave
Perform the following actions:
- Set attack wave to #4
- [hidden] [1s]
Effect #5Slot: Buff Duration: 1 Sek. On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1 Sek.
- Max Duration = (time) 1 Sek.
Conditions: - Can only be called by other effects
Global ID: 16140963787810371161 FQN: abl. dynamic_ events. dantooine. world_ boss. toxic. passive_ assassin/8/5 - Set Duration
- 1
- When effect is applied
Override target to:
- Caster
Only when the following conditions are met:
- <
- If Attack Wave
- Negated = (bool) false
- Actor = (int) 3
- Attack Wave = (int) 1
- If no previous subeffect B met its conditions
- If Attack Wave
Perform the following actions:
- Set attack wave to #2
- 2
- When effect is applied
Override target to:
- Caster
Only when the following conditions are met:
- <
- If Attack Wave
- Negated = (bool) false
- Actor = (int) 3
- Attack Wave = (int) 4
- If no previous subeffect B met its conditions
- If Attack Wave
Perform the following actions:
- Set attack wave to #5