1. Fähigkeiten
  2. dynamic_events
  3. dantooine
  4. world_boss
  5. toxic
  6. passive_assassin

[passive_assassin]

[passive_assassin]

Eigenschaften

Conditions

Metadaten

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
[passive_assassin]
2
[passive_assassin]
3
[passive_assassin]

Unused effects:

4
[passive_assassin]
5
[passive_assassin]
  • [hidden] [1s]
    Effect #2

  • [hidden] [2s]
    Effect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook check_empower
  • [hidden] [1s]
    Effect #4

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Only when the following conditions are met:

      • <
        • If Attack Wave
          - Negated = (bool) false
          - Actor = (int) 3
          - Attack Wave = (int) 2
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Set attack wave to #1
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Only when the following conditions are met:

      • <
        • If Attack Wave
          - Negated = (bool) false
          - Actor = (int) 3
          - Attack Wave = (int) 5
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Set attack wave to #4
  • [hidden] [1s]
    Effect #5

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Only when the following conditions are met:

      • <
        • If Attack Wave
          - Negated = (bool) false
          - Actor = (int) 3
          - Attack Wave = (int) 1
        AND
        • If no previous subeffect B met its conditions
        >

    Perform the following actions:

    • Set attack wave to #2
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Only when the following conditions are met:

      • <
        • If Attack Wave
          - Negated = (bool) false
          - Actor = (int) 3
          - Attack Wave = (int) 4
        AND
        • If no previous subeffect B met its conditions
        >

    Perform the following actions:

    • Set attack wave to #5