1. Fähigkeiten
  2. operation
  3. iokath
  4. boss
  5. izax
  6. player
  7. activate_tether_debug

[activate_tether_debug]

vitalshots

[activate_tether_debug]

Eigenschaften

Conditions

Metadaten

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
vitalshots
[activate_tether_debug]
2
vitalshots
[activate_tether_debug]
3
vitalshots
Tether
4
vitalshots
[activate_tether_debug]
5
vitalshots
[activate_tether_debug]
6
vitalshots
[activate_tether_debug]
7
abl_jc_sa_force_serenityHeftiger Schock – Betäubt, handlungsunfähig.
8
inspiringcommandKühnes Manöver – WARNUNG: Sich an Izax zu binden kann unerwünschte Konsequenzen haben.
  • [hidden] [2s]
    vitalshots [HIDDEN]Tether

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic To Caster
      - Knockdown = (int) 1
      - Height = (float) 0
    • Play appearance epp.operation.iokath.boss.izax.tower.tether_line_to_tower, dependent on calling effect
  • [1s]
    vitalshots[activate_tether_debug]

  • 1
    • When effect is applied

    Perform the following actions:

  • 2
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​operation.​iokath.​boss.​izax.​player.​grant_tether
  • [1s]
    vitalshots[activate_tether_debug]

  • 1
    • When effect is applied

    Perform the following actions:

  • 2
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​operation.​iokath.​boss.​izax.​player.​grant_tether
  • [5s]
    abl_jc_sa_force_serenityHeftiger Schock
    Betäubt, handlungsunfähig.

  • 1
    • When effect ticks the 1st time

    Only when the following conditions are met:

      • If CASTER is not positioned ≤ 5m to center of TARGET

    Perform the following actions:

    • Ballistic To Caster
      - Knockdown = (int) 1
      - Height = (float) 0
  • 2
    • When effect ticks the 1st time

    Only when the following conditions are met:

      • If CASTER is positioned 5,1m to 30m to center of TARGET

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 1,75, 17° pitch, 180° yaw
  • 3
    • When effect ticks the 1st time

    Perform the following actions:

    • Stun the TARGET
    • Play appearance epp.bounty_hunter.electro_dart.electro_dart_loop, dependent on calling effect
  • [6s]
    inspiringcommandKühnes Manöver
    WARNUNG: Sich an Izax zu binden kann unerwünschte Konsequenzen haben.

  • 1
    • When effect ticks the 1st time

    Perform the following actions:

    • Ballistic To Caster
      - Knockdown = (int) 1
      - Height = (float) 2
  • 2
    • When effect ticks the 1st time

    Only when the following conditions are met:

      • If CASTER is positioned ≤ 20m to center of TARGET

    Perform the following actions:

    • Stun the TARGET