1. Fähigkeiten
  2. operation
  3. iokath
  4. boss
  5. izax
  6. player
  7. activate_tether

Leine

grapple

Leine

Zieh ein Ziel an einer Leine zur dir. Die Funktionalität hängt von deiner Entfernung zu möglichen Befestigungspunkten ab. Bestimmte Verbindungen können zu einem kurzzeitigen Verlust oder der Zerstörung der Leine führen. Wie weit du ein Ziel zu dir heranziehen kannst, hängt von deiner Entfernung zum Ziel ab.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • apc.operation.iokath.boss.izax.boss_fight_tether

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
grapple
Leine
2
grapple
Leine
3
grapple
Tether
4
grapple
Leine
5
grapple
Leine
6
grapple
Leine
7
abl_jc_sa_force_serenityHeftiger Schock – Betäubt, handlungsunfähig.
8
inspiringcommandKühnes Manöver – WARNUNG: Sich an Izax zu binden kann unerwünschte Konsequenzen haben.
9
veryrareemote3Verbündeten-Leine – Ein Verbündeter hat dich zu sich gezogen.
10
abl_jc_sa_force_serenityHeftiger Schock – Betäubt, handlungsunfähig.
11
abl_bhtr_ptvg_accelerated_reelVerzweifeltes Unterfangen – WARNUNG: Der Versuch, Sprengstoff zu sich heranzuziehen, kann schwere Verletzungen und den Tod zufolge haben.
12
abl_bhtr_ptvg_accelerated_reelVerzweifeltes Unterfangen – WARNUNG: Der Versuch, Sprengstoff zu sich heranzuziehen, kann schwere Verletzungen und den Tod zufolge haben.
13
grapple
Leine
  • [hidden] [2s]
    grapple [HIDDEN]Tether

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is positioned ≤ 10m to center of TARGET

    Perform the following actions:

    • Ballistic To Caster
      - Knockdown = (int) 1
      - Height = (float) 0
    • Play appearance epp.operation.iokath.boss.izax.tower.tether_line_to_tower, dependent on calling effect
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is positioned 10,1m to 20m to center of TARGET

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 1,9, 17° pitch, 180° yaw
    • Play appearance epp.operation.iokath.boss.izax.tower.tether_line_to_tower, dependent on calling effect
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is positioned 20,1m to 30m to center of TARGET

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 1,5, 17° pitch, 180° yaw
    • Play appearance epp.operation.iokath.boss.izax.tower.tether_line_to_tower, dependent on calling effect
  • 4
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is positioned 30,1m to 50m to center of TARGET

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 1,3, 17° pitch, 180° yaw
    • Play appearance epp.operation.iokath.boss.izax.tower.tether_line_to_tower, dependent on calling effect
  • [hidden] [1s]
    grappleEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

  • 2
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​operation.​iokath.​boss.​izax.​player.​grant_tether
  • [hidden] [1s]
    grappleEffect #6

  • 1
    • When effect is applied

    Perform the following actions:

  • 2
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​operation.​iokath.​boss.​izax.​player.​grant_tether
  • [5s]
    abl_jc_sa_force_serenityHeftiger Schock
    Betäubt, handlungsunfähig.

  • 1
    • When effect ticks the 1st time

    Only when the following conditions are met:

      • If CASTER is not positioned ≤ 5m to center of TARGET

    Perform the following actions:

    • Ballistic To Caster
      - Knockdown = (int) 1
      - Height = (float) 0
  • 2
    • When effect ticks the 1st time

    Only when the following conditions are met:

      • If CASTER is positioned 5,1m to 30m to center of TARGET

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 1,75, 17° pitch, 180° yaw
  • 3
    • When effect ticks the 1st time

    Perform the following actions:

    • Stun the TARGET
    • Play appearance epp.bounty_hunter.electro_dart.electro_dart_loop, dependent on calling effect
  • [6s]
    inspiringcommandKühnes Manöver
    WARNUNG: Sich an Izax zu binden kann unerwünschte Konsequenzen haben.

  • 1
    • When effect ticks the 1st time

    Only when the following conditions are met:

      • If CASTER is positioned 15,1m to 80m to melee distance of TARGET

    Perform the following actions:

    • Ballistic To Caster
      - Knockdown = (int) 1
      - Height = (float) 2
  • 2
    • When effect ticks the 1st time

    Only when the following conditions are met:

      • If CASTER is positioned ≤ 15m to melee distance of TARGET

    Perform the following actions:

    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 6, 35° pitch, 180° yaw
    • Stun the TARGET
  • [4s]
    veryrareemote3Verbündeten-Leine
    Ein Verbündeter hat dich zu sich gezogen.

  • 1
    • When effect ticks the 1st time

    Only when the following conditions are met:

      • <
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​operation.​iokath.​boss.​izax.​tether_droid.​tether_attack_stun_component
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Ballistic To Caster
      - Knockdown = (int) 1
      - Height = (float) 0,5
  • 2
    • When effect ticks the 1st time

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​operation.​iokath.​boss.​izax.​tether_droid.​tether_attack_stun_component
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Stun the TARGET
    • Play appearance epp.bounty_hunter.electro_dart.electro_dart_loop, dependent on calling effect
  • [5s]
    abl_jc_sa_force_serenityHeftiger Schock
    Betäubt, handlungsunfähig.

  • 1
    • When effect ticks the 1st time

    Perform the following actions:

    • Stun the TARGET
    • Play appearance epp.bounty_hunter.electro_dart.electro_dart_loop, dependent on calling effect
  • [6s]
    abl_bhtr_ptvg_accelerated_reelVerzweifeltes Unterfangen
    WARNUNG: Der Versuch, Sprengstoff zu sich heranzuziehen, kann schwere Verletzungen und den Tod zufolge haben.

  • 1
    • When effect ticks the 1st time

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 4, 25° pitch, 180° yaw
  • 2
    • When effect ticks the 2nd time

    Perform the following actions:

    • Instantly kill the TARGET
  • [6s]
    abl_bhtr_ptvg_accelerated_reelVerzweifeltes Unterfangen
    WARNUNG: Der Versuch, Sprengstoff zu sich heranzuziehen, kann schwere Verletzungen und den Tod zufolge haben.

  • 1
    • When effect is applied

    Perform the following actions:

    • Create Area Effect
      - Use Target Bounding Volume = (bool) true
      - Expire On Effect Removal = (bool) true
      - InitialPositionOffsetRelative = (bool) false
      - InitialPosition_Type = (string) aoePositionOptionType_Entity
      - InitialPosition_EntityType = (string) aoeTarget_Caster
      - InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Type = (string) aoeOrientationOptionType_DirectionBetweenEntities
      - InitialOrientation_FromEntityType = (string) aoeTarget_Target
      - InitialOrientation_ToEntityType = (string) aoeTarget_Caster
      - Shape Type = (string) aoeCylinder
      - Target Conditions = (string)
      - InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
      - Radius_ScalarType = (string) aoeScalarType_LiteralValue
      - Height_ScalarType = (string) aoeScalarType_LiteralValue
      - Area Effect Tag = (string)
      - Ability Caster = (string) aoeAbilityCaster_Caster
      - Ability Target = (string) aoeAbilityTarget_Target
      - LocalRotationType = (string) aoeRotation_None
      - Ability Spec =

      Katastrophale Energiewoge

      FQN: abl.​operation.​iokath.​boss.​izax.​player.​tether_to_overload_aoe

      Katastrophale Energiewoge

      - Min Tick Count = (int) 1
      - Max Tick Count = (int) 5
      - Tick Rate = (float) 1
      - Min Lifespan = (float) 1
      - Max Lifespan = (float) 5
      - InitialPosition_X_Value = (float) 0
      - InitialPosition_Y_Value = (float) 0
      - InitialPosition_Z_Value = (float) 0
      - InitialOrientation_Pitch_Value = (float) 0
      - InitialOrientation_Yaw_Value = (float) 180
      - InitialOrientation_Roll_Value = (float) 0
      - Radius_Value = (float) 0,23
      - Height_Value = (float) 3,5
      - Min Distance = (float) 0
      - First Tick Delay = (float) 1
  • 2
    • When effect ticks the 1st time

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.izax.tower.tether_line_to_overloaded_tower, dependent on calling effect
  • 3
    • When effect ticks the 4th time

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #13 to TARGET from CASTER
  • [hidden] [2s]
    grappleEffect #13

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Ballistic Impulse, centered at primary target, immediately knockdown, momentum = 4, 17° pitch, 0° yaw
    • God Damage
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0,85
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0