Selbstzerstörung
Selbstzerstörung
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Metadaten
Contained since: | Patch 2.0.0 |
Global ID: | 16141000724519929155 |
Combat log ID: | 2860877715865600 |
FQN: | abl. |
Star Wars name: | Selbstzerstörung |
In anderen Sprachen: | Self Destruct Autodestruction |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Global ID: 16140930967746980585 FQN: abl. npc. ability. droid. self_ destruct_ dam_ all/6/1 - 1
- When effect is applied
Override target to:
- Caster
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [2.5s]
Selbstzerstörung
Vorbereitung zur Selbstzerstörung!Slot: Buff Duration: 2.5 Sek. On death: Effect is removed # occurrences: 0 Tags: tag. abl. utility. is_ aoe Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 2.5 Sek.
- Max Duration = (time) 2.5 Sek.
Conditions: - <
- Can only be called by other effects
- Is Creature Type
- Negated = (bool) false
- Creature Type = (int) 3
Global ID: 16140934266281867248 Combat log ID: 2860877715865856 FQN: abl. npc. ability. droid. self_ destruct_ dam_ all/6/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
npc. droid. suicide_tick - Stun the TARGET
- 2
- When effect expires
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 20
- Sort Type = Closest
- Radius = 5m
Only when the following conditions are met:
- If TARGET is alive
Perform the following actions:
- Play appearance epp.
npc. ability. droid. self_destruct. cast_instant - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 1
- Standard Health Percent Min = (float) 1
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #3 to TARGET from TARGET, Combat Math Only
- Add effect #4 to TARGET from TARGET, Combat Math Only
- 3
- When effect expires
Perform the following actions:
- Instantly kill the TARGET
- [0s] [not displayed]
Effect #3Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.debuff. physics abl. utility. is_ aoe Conditions: - Can only be called by other effects
Global ID: 16140933166770238855 FQN: abl. npc. ability. droid. self_ destruct_ dam_ all/6/3 - 1
- When effect is applied
Perform the following actions:
- Ballistic Impulse, centered at caster, never knockdown, momentum = 1,6, 25° pitch, 0° yaw
- [hidden] [2s]
Effect #4Slot: Other (not visible) Duration: 2 Sek. On death: Effect is removed # occurrences: 0 Tags: tag. abl. debuff. explosion_ vulnerability Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 2 Sek.
- Max Duration = (time) 2 Sek.
Conditions: - <
- If TARGET has one effect from [explosion_vulnerability]
[explosion_vulnerability]
FQN: abl.npc.ability.buff.explosion_vulnerability
- Can only be called by other effects
- If TARGET has one effect from
Global ID: 16140927669212097798 FQN: abl. npc. ability. droid. self_ destruct_ dam_ all/6/4 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
world_design. , dependent on calling effectgeneric. scanner. scanner_red_proc - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,5
- Standard Health Percent Min = (float) 0,5
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 1
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0