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DE_Flamethrower

force_push

DE_Flamethrower

DE_The player torches everything in a 10 meter cone in front of him with a flamethrower, inflicting 12 to 16 points of damage every second for a maximum of 2 seconds. Targets are stunned when taking damage from this.

Eigenschaften

Conditions

Metadaten

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
force_push
DE_Flamethrower
2
force_push
Flamethrower Burn
  • [hidden] [does not expire]
    force_pushEffect #1

  • 1
    • When effect is applied
    • When effect ticks

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 10
      - Direction = Target
      - Sort Type = Closest
      - Distance = 10m
      - Angle = (float) 40

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • 2
    • When channel finished

    Perform the following actions:

    • Play appearance epp.bounty_hunter.flamethrower_exit
  • [3s]
    force_push Flamethrower Burn

  • 1
    • When effect is applied
    • When effect ticks

    Perform the following actions:

    • Damage
      - Damage Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 16
      - Amount Min = (float) 12
      - Amount Percent = (float) 0
      - Threat Percent = (float) 50
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Damage Modifier = (float) 0
  • 2
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Play appearance epp.bounty_hunter.flamethrower_burn