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  3. bounty_hunter
  4. flame_thrower
  5. rank3

DE_Rank3

flamethrower

DE_Rank3

DE_The player torches everything in a 10 meter cone in front of him with a flamethrower, inflicting low damage every second for a maximum of 4 seconds. Targets are stunned when taking damage from this.

Eigenschaften

Conditions

Metadaten

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
flamethrower
DE_Rank3
2
flamethrower
DE_Rank3
3
flamethrower
DE_Rank3
  • [hidden] [does not expire]
    flamethrowerEffect #1

  • 1
    • When effect is applied
    • When effect ticks

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 10
      - Direction = Target
      - Sort Type = Closest
      - Distance = 10m
      - Angle = (float) 40

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
  • 2
    • When channel finished

    Perform the following actions:

    • Dispel all effects from tags 8653603498180089867
  • [3s]
    flamethrowerDE_Rank3

  • 1
    • When effect is applied
    • When effect ticks

    Perform the following actions:

    • Damage
      - Damage Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 11
      - Amount Min = (float) 9
      - Amount Percent = (float) 0
      - Threat Percent = (float) 50
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Damage Modifier = (float) 0
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If toughness of TARGET is = Standard

    Perform the following actions:

    • Stun the TARGET
    • Play appearance epp.test.bounty_hunter.flamethrower.flamethrower_burning
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Play appearance epp.test.bounty_hunter.flamethrower.flamethrower_burning
  • [0s]
    flamethrowerDE_Rank3

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 1
      - Travel Time = (time) 0 Sek.
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET