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DE_Qslottest

force_push

DE_Qslottest

Eigenschaften

Conditions

Metadaten

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
force_push
DE_Qslottest
2
force_push
DE_Qslottest
3
force_push
DE_Qslottest
4
force_push
DE_Qslottest
  • [hidden] [0s]
    force_pushEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.smuggler.charged_burst.fire
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 2
      - Travel Time = (time) 0 Sek.
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #4 to TARGET from TARGET
  • [hidden] [0.6s]
    force_pushEffect #2

  • 1
    • When effect ticks

    Override target to:

    • Primary Target

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
  • [hidden] [0s]
    force_pushEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.smuggler.charged_burst.fire, dependent on calling effect
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 2
      - Travel Time = (time) 0 Sek.
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Damage
      - Damage Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 22
      - Standard Health Percent Min = (float) 18
      - Damage Modifier = (float) 0
  • [2s]
    force_pushDE_Qslottest

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET is not a player

    Perform the following actions:

    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 1, 0° pitch, 0° yaw
    • Stun the TARGET
  • 2
    • When effect is applied

    Perform the following actions:

    • Damage
      - Damage Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 22
      - Standard Health Percent Min = (float) 18
      - Damage Modifier = (float) 0