1. Fähigkeiten
  2. operation
  3. oricon
  4. palace
  5. boss
  6. raptus
  7. knockup

Aufsteigender Hieb

Aufsteigender Hieb

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.npc.operation.oricon.palace.boss.dread_master_raptus.raptus

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Aufsteigender Hieb
2
ImmobilizedBetäubt – Handlungsunfähig.
  • [0s] [not displayed]
    Effect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,6
      - Standard Health Percent Min = (float) 0,6
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Play appearance epp.operation.oricon.palace.boss.raptus.rising_slash.cast_instant, dependent on calling effect
    • Add effect #2 to TARGET from CASTER, Combat Math Only
  • [5s]
    ImmobilizedBetäubt
    Handlungsunfähig.

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Play appearance epp.operation.oricon.palace.boss.raptus.rising_slash.target, dependent on calling effect
    • Mark as neutralized
    • Stun the TARGET
    • Ballistic Impulse, centered at target, never knockdown, momentum = 8, 85° pitch, 0° yaw