1. Fähigkeiten
  2. qtr
  3. 1x2
  4. daily
  5. the_black_hole
  6. republic
  7. chasing_the_shadow
  8. self_destruct

[self_destruct]

[self_destruct]

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.npc.qtr.1x2.daily.the_black_hole.republic.chasing_the_shadow.koric

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
[self_destruct]
2
[self_destruct]
3
[self_destruct]
  • [hidden] [3.4s]
    Effect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.1x2.daily.the_black_hole.republic.chasing_the_shadow.self_destruct.cast_instant, dependent on calling effect
  • 2
    • When effect expires

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 10m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,25
      - Standard Health Percent Min = (float) 0,25
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
  • 3
    • When effect expires

    Override target to:

    • Primary Target

    Perform the following actions:

    • Play appearance epp.qtr.1x2.daily.the_black_hole.republic.chasing_the_shadow.self_destruct.explosion, dependent on calling effect
    • Ballistic Impulse, centered at ground target, never knockdown, momentum = 3,5, 90° pitch, 0° yaw
    • Add effect #3 to TARGET from CASTER
  • [0s] [not displayed]
    Effect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 2,5, 45° pitch, 0° yaw
  • [hidden] [0.5s]
    Effect #3

  • 1
    • When effect expires

    Perform the following actions:

    • Instantly kill the TARGET