DE_Flame Burst2
DE_Flame Burst2
DE_The Bounty Hunter extends his wrist and fires a quick burst of flame that ignites the target and does damage over time.
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Metadaten
Contained since: | Patch 1.1.0 |
Global ID: | 16141015561435579188 |
Combat log ID: | 802591948668928 |
FQN: | abl. |
Star Wars name: | DE_Flame Burst2 |
In anderen Sprachen: | Flame Burst2 FR_Flame Burst2 |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s]
DE_Flame Burst2Slot: Debuff Duration: instant # occurrences: 0 Global ID: 16141122629870919981 FQN: abl. test. regression. flame_ burst2/0/1 - 1
- When effect is applied
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 2
- Spell Type = (int) 1
- Travel Speed = (float) 7
- Travel Time = (time) 0 Sek. - Play appearance epp.
test. regression. flame_burst_cast
- 2
- When projectile completed travel and hit target
Perform the following actions:
- Add effect #2 to TARGET from TARGET
- [10s]
Flame Burst - BurningSlot: Debuff Duration: 10 Sek. On death: Effect is removed Tick rate: 1 Sek. (10 ticks) # occurrences: 2 Tags: 3651841211987496910 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 10 Sek.
- Max Duration = (time) 0 Sek. - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 2
Conditions: - Can only be called by other effects
Global ID: 16141125928405805588 Combat log ID: 802591948669198 FQN: abl. test. regression. flame_ burst2/0/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
test. , dependent on calling effectregression. flame_burst_burn - Damage
- Damage Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 65
- Amount Min = (float) 53
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Damage Modifier = (float) 0
- 2
- When effect ticks
Only when the following conditions are met:
- If TARGET is alive
Perform the following actions:
- Damage
- Damage Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 13
- Amount Min = (float) 11
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Damage Modifier = (float) 0