Überladene Kanonen
Überladene Kanonen
Der von Überladene Kanonen verursachte Schaden wird durch jeden Energiestapel, der durch die Fähigkeit 'Waffen aufladen' erzeugt wird, gesteigert.
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Metadaten
Contained since: | Patch 5.0.0 |
Global ID: | 16141040740832750845 |
Combat log ID: | 4007999056117760 |
FQN: | abl. |
Star Wars name: | Überladene Kanonen |
In anderen Sprachen: | Overcharged Cannons Canons surchargés |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. generic. enraged Global ID: 16141083585168999352 FQN: abl. creature. atst. full_ cannon_ release/8/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
world_design. , dependent on calling effectpolymorph_abilities. atst_skeleton. charge_weapons_blast
- 2
- When effect is applied
Only when the following conditions are met:
- <
- If TARGET has an effect with the tag tag.abl.exp.seasons.02.ep_01.walker.is_in_walker
- If no previous subeffect met its conditions
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 1,25
- Standard Health Percent Min = (float) 1,25
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 3
- When effect is applied
Only when the following conditions are met:
- If no previous subeffect met its conditions
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,1
- Standard Health Percent Min = (float) 0,1
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0