1. Fähigkeiten
  2. creature
  3. atst
  4. full_cannon_release

Überladene Kanonen

abl_bh_me_mag_shot

Überladene Kanonen

Der von Überladene Kanonen verursachte Schaden wird durch jeden Energiestapel, der durch die Fähigkeit 'Waffen aufladen' erzeugt wird, gesteigert.

Eigenschaften

Conditions

Metadaten

Users

Used by

Related effects, buffs and debuffs

Ability activation
1
abl_bh_me_mag_shot
Überladene Kanonen
  • [0s] [not displayed]
    abl_bh_me_mag_shotEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.world_design.polymorph_abilities.atst_skeleton.charge_weapons_blast, dependent on calling effect
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​exp.​seasons.​02.​ep_01.​walker.​is_in_walker
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 1,25
      - Standard Health Percent Min = (float) 1,25
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If no previous subeffect met its conditions

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,1
      - Standard Health Percent Min = (float) 0,1
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0