1. Fähigkeiten
  2. npc
  3. ability
  4. custom
  5. boss
  6. flashpoint
  7. ita
  8. ghulil
  9. hard
  10. backhand

Rückhand

backhand

Rückhand

Schlägt das Ziel mit der Rückhand und verursacht Kinetikschaden.
Diese Version betäubt nicht, verursacht dafür aber guten Schaden bei geringer Abklingzeit.

Eigenschaften

Conditions

Metadaten

Users

Related effects, buffs and debuffs

Ability activation
1
backhand
Rückhand
  • [0s] [not displayed]
    backhandEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_warrior.backhand.cast_instant
    • Ballistic Impulse, centered at caster, never knockdown, momentum = 2, 20° pitch, 0° yaw
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,5
      - Standard Health Percent Min = (float) 0,5
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Dispel all effects from tags tag.​abl.​flashpoint.​ita.​ghulil.​ground_probe