DE_Apex2
DE_Apex2
DE_Pushes a target back for moderate damage. Target is stunned for 2 seconds.
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Metadaten
Contained since: | Patch 1.1.0 |
Global ID: | 16141046905010638601 |
Combat log ID: | 803210423959552 |
FQN: | abl. |
Star Wars name: | DE_Apex2 |
In anderen Sprachen: | [apex2] FR_Apex2 |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [2s]
DE_Apex2Slot: Debuff Duration: 2 Sek. On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 2 Sek.
- Max Duration = (time) 0 Sek.
Conditions: - <
- If TARGET is alive
- If TARGET is an enemy
Global ID: 16141036470170752486 FQN: abl. test. qa. jpollard. apex2/0/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
jedi_knight. force_push. cast - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 2
- Spell Type = (int) 1
- Travel Speed = (float) 3
- Travel Time = (time) 0 Sek.
- 2
- When projectile completed travel and hit target
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Tags: 298977208771428608 Conditions: - Can only be called by other effects
Global ID: 16141033171635868367 FQN: abl. test. qa. jpollard. apex2/0/2 - 1
- When effect is applied
Perform the following actions:
- Damage
- Damage Type = (int) 1
- Level Cap = (int) 0
- Amount Max = (float) 72
- Amount Min = (float) 66
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Damage Modifier = (float) 0 - Add effect #3 to TARGET from CASTER
- Ballistic Impulse, centered at caster, immediately knockdown, momentum = 5, 75° pitch, 0° yaw