Kampf-Reflex-Stim-Prototyp
Kampf-Reflex-Stim-Prototyp
Erhöht die Beherrschung 120 Minuten lang um 16 und die Angriffskraft um 6. Es kann immer nur ein Stimpack gleichzeitig aktiv sein. Dieser Effekt hält nach einer Niederlage an.
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadaten
Contained since: | Patch 1.1.0 |
Global ID: | 16141055407457512494 |
Combat log ID: | 2483423104991232 |
FQN: | abl. |
Star Wars name: | Kampf-Reflex-Stim-Prototyp |
In anderen Sprachen: | Prototype Battle Reflex Stim Stim de réflexe en combat prototype |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
- [7200s]
Kampf-Reflex-Stim-Prototyp
Beherrschung und Angriffskraft erhöht.Slot: Buff Duration: 2 Std. 0 Min. 0 Sek. On death: Effect persists # occurrences: 1 Tags: tag. abl. itm. stimpacks Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 2 Std. 0 Min. 0 Sek.
- Max Duration = (time) 2 Std. 0 Min. 0 Sek. - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. itm. stimpacks
- Max Stack Count = (int) 1
Global ID: 16141004540721501141 FQN: abl. itm. potion. stimpack. biochem_ prototype_ agi_ tier02/2/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify stat Beherrschung, increase by 16
- Modify stat Angriffskraft, increase by 6
- 2
- When effect is applied
- When effect is refreshed
Perform the following actions:
- Play appearance epp.
itm. potion. stimpac. stim_injection