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  3. setbonus
  4. sow
  5. bou_tro
  6. utl_counter_01

Kolto-Konter

armorpiercingclip

Kolto-Konter

Wenn deine Gesundheitsüberwachung durch Kolto-Überladung zum ersten Mal ausgelöst wird, wirft sie Schaden auf den Feind zurück, der dir Schaden zugefügt hat.

Eigenschaften

Conditions

Metadaten

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
armorpiercingclip
Kolto-Konter
2
armorpiercingclipKolto-Konter – Kolto-Konter-Zuhörer
3
armorpiercingclipKolto-Konter – Adrenalinkonter-Zuhörer
4
armorpiercingclip
Kolto-Konter
  • [hidden] [60s]
    armorpiercingclipEffect #2
    Kolto-Konter-Zuhörer

  • 1
    • When character takes damage

    Override target to:

    • Trigger Caster

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​bounty_hunter.​kolto_overload

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
    • Remove this effect
  • [hidden] [60s]
    armorpiercingclipEffect #3
    Adrenalinkonter-Zuhörer

  • 1
    • When character takes damage

    Override target to:

    • Trigger Caster

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​trooper.​adrenaline_rush

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
    • Remove this effect
  • [0s] [not displayed]
    armorpiercingclipEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.test.qa.cjones.instant_kill_redux
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,32
      - Standard Health Percent Min = (float) 0,32
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 1,13
      - Coefficient = (float) 3,2
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged