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DE_Full Auto (Austin)

fullAuto

DE_Full Auto (Austin)

DE_Fires a continuous stream of bolts that deal heavy damage for up to 6 seconds. A weaker foe caught in the blaster fire is stunned for the duration.

Eigenschaften

Conditions

Metadaten

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
fullAuto
DE_Full Auto (Austin)
2
fullAuto
DE_Full Auto (Austin)
3
fullAuto
DE_Full Auto (Austin)
4
stunned
Stunned
  • [0s] [not displayed]
    fullAutoEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.trooper.full_auto.enter
    • Add effect #2 to TARGET from TARGET
  • [hidden] [does not expire]
    fullAutoEffect #2

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER does not have any effect with the tag tag.​abl.​trooper.​ion_clip
        AND
        • If CASTER does not have any effect with the tag tag.​abl.​trooper.​plasma_clip
        AND
        • If CASTER does not have any effect with the tag tag.​abl.​trooper.​ap_clip
        >

    Perform the following actions:

    • Play appearance epp.trooper.full_auto.loop_normal, dependent on calling effect
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​trooper.​ap_clip

    Perform the following actions:

    • Play appearance epp.trooper.full_auto.loop_ap, dependent on calling effect
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​trooper.​plasma_clip

    Perform the following actions:

    • Play appearance epp.trooper.full_auto.loop_plasma, dependent on calling effect
  • 4
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​trooper.​ion_clip

    Perform the following actions:

    • Play appearance epp.trooper.full_auto.loop_ion, dependent on calling effect
  • 5
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.trooper.full_auto.exit, dependent on calling effect
  • [hidden] [does not expire]
    fullAutoEffect #3

  • 1
    • When effect ticks

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,02
      - Standard Health Percent Min = (float) 0,01
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
  • 2
    • When effect ticks the 1st time

    Only when the following conditions are met:

      • If Result
        - Negated = (bool) false
        - Results Option: Combat Math Only = (bool) false
        - Results Option: Match All = (bool) false
        - Results = Int(63, 32, 1)

    Perform the following actions:

    • Add effect #4 to TARGET from TARGET
  • 3
    • Just before this effect is removed

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​trooper.​full_auto_stagger
  • [6s]
    stunned Stunned

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Play appearance epp.trooper.full_auto.damage, dependent on calling effect