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  7. p4_aoe_target_node_passive

[p4_aoe_target_node_passive]

spvp_abilities&upgrades

[p4_aoe_target_node_passive]

Eigenschaften

Conditions

Metadaten

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
spvp_abilities&upgrades
[p4_aoe_target_node_passive]
2
spvp_abilities&upgrades
[p4_aoe_target_node_passive]
3
abl_bh_me_collateral_damageAufgeladen – Detoniert bei einem Treffer durch eine anschließende Scyva-Schockwelle.
4
spvp_abilities&upgrades
Neutralisieren
5
spvp_abilities&upgrades
Detonation
6
spvp_abilities&upgrades
Neutronenzerfall
7
spvp_abilities&upgrades
[p4_aoe_target_node_passive]
8
spvp_abilities&upgrades
[p4_aoe_target_node_passive]
  • [hidden] [does not expire]
    spvp_abilities&upgradesEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 15%
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 8-man SM

    Perform the following actions:

  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 16-man SM

    Perform the following actions:

  • 4
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 8-man VM

    Perform the following actions:

  • 5
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 16-man VM

    Perform the following actions:

  • [does not expire]
    spvp_abilities&upgrades[p4_aoe_target_node_passive]

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.scyva.scyva.p4_aoe_target_node_passive_start, dependent on calling effect
  • 2
    • When character receives an effect with tags tag.abl.operation.iokath.boss.scyva.scyva.p4_scyvan_shockwave_cone, not more than every 1 Sek.

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Remove this effect
  • [30s]
    abl_bh_me_collateral_damageAufgeladen
    Detoniert bei einem Treffer durch eine anschließende Scyva-Schockwelle.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.scyva.scyva.p4_aoe_target_node_passive_energized, dependent on calling effect
  • 2
    • When effect expires

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 3
    • When effect ticks the 1st time

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • 4
    • When character receives an effect with tags tag.abl.operation.iokath.boss.scyva.logic.p4_aoe_target_node_passive_ignition_damage

    Perform the following actions:

    • Remove this effect
  • 5
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • [hidden] [does not expire]
    spvp_abilities&upgradesNeutralisieren

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.scyva.scyva.p4_aoe_target_node_passive_happy, dependent on calling effect
  • 2
    • When character receives an effect with tags tag.abl.operation.iokath.boss.scyva.scyva.p4_scyvan_shockwave_cone, not more than every 1 Sek.

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Remove this effect
  • [0s] [not displayed]
    spvp_abilities&upgradesDetonation

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.scyva.scyva.p4_aoe_target_node_passive_critical, dependent on calling effect
    • Add effect #4 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 17
      - Sort Type = Closest
      - Radius = 60m

    Only when the following conditions are met:

      • <
        • If difficulty is not set to Master Mode
        AND
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
  • 3
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 17
      - Sort Type = Closest
      - Radius = 60m

    Only when the following conditions are met:

      • <
        • If difficulty is set to Master Mode
        AND
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,6
      - Standard Health Percent Min = (float) 0,6
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #8 to TARGET from CASTER
  • [15s]
    spvp_abilities&upgradesNeutronenzerfall

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.scyva.scyva.p4_aoe_target_node_passive_energized_aoe_damage, dependent on calling effect
  • 2
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 17
      - Sort Type = Closest
      - Radius = 1m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,1
      - Standard Health Percent Min = (float) 0,1
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [hidden] [30s]
    spvp_abilities&upgradesEffect #7

  • 1
    • When character receives an effect with tags tag.abl.operation.iokath.boss.scyva.scyva.p4_scyvan_shockwave_cone_trigger_detonate, not more than every 1 Sek.

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 17
      - Sort Type = Closest
      - Radius = 60m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
    • Remove this effect
  • 2
    • When effect expires

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [hidden] [2s]
    spvp_abilities&upgradesEffect #8

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to Veteran or Master Mode

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 2, 20° pitch, 0° yaw