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  7. combat_placeholder_handling_gravity_modulation

[combat_placeholder_handling_gravity_modulation]

[combat_placeholder_handling_gravity_modulation]

Eigenschaften

Conditions

Metadaten

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Related effects, buffs and debuffs

Ability activation
1
[combat_placeholder_handling_gravity_modulation]
  • [hidden] [does not expire]
    Effect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Create Area Effect
      - Use Target Bounding Volume = (bool) true
      - Expire On Effect Removal = (bool) true
      - InitialPosition_Type = (string) aoePositionOptionType_Entity
      - InitialPosition_EntityType = (string) aoeTarget_Caster
      - InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Type = (string) aoeOrientationOptionType_EntityFacing
      - InitialOrientation_FacingEntityType = (string) aoeTarget_Caster
      - Shape Type = (string) aoeCylinder
      - Target Conditions = (string) aoeTargetCondition_IsAlive;aoeTargetCondition_IsPlayer
      - InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
      - Radius_ScalarType = (string) aoeScalarType_LiteralValue
      - Height_ScalarType = (string) aoeScalarType_LiteralValue
      - Area Effect Tag = (string)
      - Ability Spec =

      Schwerkraft verstärken

      Erhöht den Einfluss der Schwerkraft auf dich selbst. Dieser Effekt interagiert sehr stark mit umgekehrter Schwerkraft und ballistischer Kraft.

      FQN: abl.​operation.​iokath.​boss.​scyva.​player.​gravity_amplify_room_passive

      Schwerkraft verstärken

      - Min Tick Count = (int) 1
      - Max Tick Count = (int) 1000
      - Tick Rate = (float) 0,7
      - Min Lifespan = (float) 0
      - Max Lifespan = (float) 600
      - InitialPosition_X_Value = (float) -0,11
      - InitialPosition_Y_Value = (float) 0
      - InitialPosition_Z_Value = (float) 0
      - InitialOrientation_Pitch_Value = (float) 0
      - InitialOrientation_Yaw_Value = (float) 0
      - InitialOrientation_Roll_Value = (float) 0
      - Radius_Value = (float) 4
      - Height_Value = (float) 3
      - Min Distance = (float) 0
      - First Tick Delay = (float) 0
  • 2
    • When effect is applied

    Perform the following actions:

    • Create Area Effect
      - Use Target Bounding Volume = (bool) true
      - Expire On Effect Removal = (bool) true
      - InitialPosition_Type = (string) aoePositionOptionType_Entity
      - InitialPosition_EntityType = (string) aoeTarget_Caster
      - InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Type = (string) aoeOrientationOptionType_EntityFacing
      - InitialOrientation_FacingEntityType = (string) aoeTarget_Caster
      - Shape Type = (string) aoeCylinder
      - Target Conditions = (string) aoeTargetCondition_IsPlayer;aoeTargetCondition_IsAlive
      - InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
      - Radius_ScalarType = (string) aoeScalarType_LiteralValue
      - Height_ScalarType = (string) aoeScalarType_LiteralValue
      - Area Effect Tag = (string)
      - Ability Spec =

      Fluchtgeschwindigkeit

      FQN: abl.​operation.​iokath.​boss.​scyva.​player.​gravity_reduce_room_passive

      Fluchtgeschwindigkeit

      - Min Tick Count = (int) 1
      - Max Tick Count = (int) 1000
      - Tick Rate = (float) 0,7
      - Min Lifespan = (float) 0
      - Max Lifespan = (float) 600
      - InitialPosition_X_Value = (float) 0,11
      - InitialPosition_Y_Value = (float) 0
      - InitialPosition_Z_Value = (float) 0
      - InitialOrientation_Pitch_Value = (float) 0
      - InitialOrientation_Yaw_Value = (float) 180
      - InitialOrientation_Roll_Value = (float) 0
      - Radius_Value = (float) 4
      - Height_Value = (float) 3
      - Min Distance = (float) 0
      - First Tick Delay = (float) 0