[combat_placeholder_handling_gravity_modulation]
[combat_placeholder_handling_gravity_modulation]
Eigenschaften
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadaten
Contained since: | Patch 6.0.0 |
Global ID: | 16141125590827092055 |
Combat log ID: | 4144647735607296 |
FQN: | abl. |
Star Wars name: | [combat_placeholder_handling_gravity_modulation] |
In anderen Sprachen: | [combat_placeholder_handling_gravity_modulation] [combat_placeholder_handling_gravity_modulation] |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
- [hidden] [does not expire]
Effect #1Slot: Buff Duration: passive On death: Effect is removed # occurrences: 0 Global ID: 16140935077021994727 FQN: abl. operation. iokath. boss. scyva. logic. combat_ placeholder_ handling_ gravity_ modulation/5/1 - 1
- When effect is applied
Perform the following actions:
- Create Area Effect
- Use Target Bounding Volume = (bool) true
- Expire On Effect Removal = (bool) true
- InitialPosition_Type = (string) aoePositionOptionType_Entity
- InitialPosition_EntityType = (string) aoeTarget_Caster
- InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Type = (string) aoeOrientationOptionType_EntityFacing
- InitialOrientation_FacingEntityType = (string) aoeTarget_Caster
- Shape Type = (string) aoeCylinder
- Target Conditions = (string) aoeTargetCondition_IsAlive;aoeTargetCondition_IsPlayer
- InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
- Radius_ScalarType = (string) aoeScalarType_LiteralValue
- Height_ScalarType = (string) aoeScalarType_LiteralValue
- Area Effect Tag = (string)
- Ability Spec =Schwerkraft verstärkenSchwerkraft verstärken
Erhöht den Einfluss der Schwerkraft auf dich selbst. Dieser Effekt interagiert sehr stark mit umgekehrter Schwerkraft und ballistischer Kraft.
FQN: abl.operation.iokath.boss.scyva.player.gravity_amplify_room_passive
- Min Tick Count = (int) 1
- Max Tick Count = (int) 1000
- Tick Rate = (float) 0,7
- Min Lifespan = (float) 0
- Max Lifespan = (float) 600
- InitialPosition_X_Value = (float) -0,11
- InitialPosition_Y_Value = (float) 0
- InitialPosition_Z_Value = (float) 0
- InitialOrientation_Pitch_Value = (float) 0
- InitialOrientation_Yaw_Value = (float) 0
- InitialOrientation_Roll_Value = (float) 0
- Radius_Value = (float) 4
- Height_Value = (float) 3
- Min Distance = (float) 0
- First Tick Delay = (float) 0
- 2
- When effect is applied
Perform the following actions:
- Create Area Effect
- Use Target Bounding Volume = (bool) true
- Expire On Effect Removal = (bool) true
- InitialPosition_Type = (string) aoePositionOptionType_Entity
- InitialPosition_EntityType = (string) aoeTarget_Caster
- InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Type = (string) aoeOrientationOptionType_EntityFacing
- InitialOrientation_FacingEntityType = (string) aoeTarget_Caster
- Shape Type = (string) aoeCylinder
- Target Conditions = (string) aoeTargetCondition_IsPlayer;aoeTargetCondition_IsAlive
- InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
- Radius_ScalarType = (string) aoeScalarType_LiteralValue
- Height_ScalarType = (string) aoeScalarType_LiteralValue
- Area Effect Tag = (string)
- Ability Spec =FluchtgeschwindigkeitFluchtgeschwindigkeit
FQN: abl.operation.iokath.boss.scyva.player.gravity_reduce_room_passive
- Min Tick Count = (int) 1
- Max Tick Count = (int) 1000
- Tick Rate = (float) 0,7
- Min Lifespan = (float) 0
- Max Lifespan = (float) 600
- InitialPosition_X_Value = (float) 0,11
- InitialPosition_Y_Value = (float) 0
- InitialPosition_Z_Value = (float) 0
- InitialOrientation_Pitch_Value = (float) 0
- InitialOrientation_Yaw_Value = (float) 180
- InitialOrientation_Roll_Value = (float) 0
- Radius_Value = (float) 4
- Height_Value = (float) 3
- Min Distance = (float) 0
- First Tick Delay = (float) 0