Veteranenranger
Veteranenranger
Jede Rakete von "Schulterkanone" hat eine Chance von 50 %, eine weitere Rakete abzufeuern.
Eigenschaften
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadaten
Contained since: | Patch 7.0.0 |
Global ID: | 16141082152372444412 |
Combat log ID: | 4511695640723456 |
FQN: | abl. |
Star Wars name: | Veteranenranger |
In anderen Sprachen: | Veteran Ranger Ranger vétéran |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Other, cannot toggle off
Global ID: 16141056462849464780 FQN: abl. itm. legendary. bh_ tr. powertech. veteran_ ranger/6/1 - Set Stack Limit
- 1
- On Pre Damage Dealt
- Ignore Redirected Damage = (bool) false
- Actor = (int) 1
- Damage Type = (int) 5
- Weapon Mode = (int) 1
- Spell Type = (int) 1
- Proc Chance Percent = (float) 50
- Rate Limit Interval = (time) 0 Sek.
- Initial Delay = (time) 0 Sek.
- Tags: tag.abl. bounty_ hunter. shoulder_ cannon_ damage
- Tag Exclusions: tag.abl. bounty_ hunter. autocannon_ damage
Override target to:
- Trigger Target
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- On Pre Damage Dealt
- 2
- On Pre Damage Dealt
- Ignore Redirected Damage = (bool) false
- Actor = (int) 1
- Damage Type = (int) 5
- Weapon Mode = (int) 1
- Spell Type = (int) 1
- Proc Chance Percent = (float) 50
- Rate Limit Interval = (time) 0 Sek.
- Initial Delay = (time) 0 Sek.
- Tags: tag.abl. trooper. shoulder_ cannon_ damage
- Tag Exclusions: tag.abl. trooper. autocannon_ damage
Override target to:
- Trigger Target
Perform the following actions:
- Add effect #4 to TARGET from CASTER
- On Pre Damage Dealt
- [0s] [not displayed]
Effect #2Slot: Buff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16141057562361092625 FQN: abl. itm. legendary. bh_ tr. powertech. veteran_ ranger/6/2 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effectshoulder_cannon. instant_shoot_player - Add effect #3 to TARGET from CASTER
- [hidden] [0.5s]
Effect #3Slot: Debuff Duration: 0.5 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.bounty_ hunter. energy_ or_ kinetic_ ability abl. , tag.bounty_ hunter. shoulder_ cannon_ damage abl. , tag.bounty_ hunter. direct_ tech_ attack abl. bounty_ hunter. autocannon_ damage Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 0.5 Sek.
- Max Duration = (time) 0.5 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141058661872720998 FQN: abl. itm. legendary. bh_ tr. powertech. veteran_ ranger/6/3 - Set Duration
- 1
- Just before this effect is removed
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,118
- Standard Health Percent Min = (float) 0,078
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0,98
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- [0s] [not displayed]
Effect #4Slot: Buff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16141050965291311171 FQN: abl. itm. legendary. bh_ tr. powertech. veteran_ ranger/6/4 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
trooper. , dependent on calling effectshoulder_cannon. instant_shoot_player - Add effect #5 to TARGET from CASTER
- [hidden] [0.5s]
Effect #5Slot: Debuff Duration: 0.5 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.trooper. direct_ tech_ attack abl. , tag.bounty_ hunter. energy_ or_ kinetic_ ability abl. , tag.trooper. autocannon_ damage abl. trooper. shoulder_ cannon_ damage Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 0.5 Sek.
- Max Duration = (time) 0.5 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141052064802939536 FQN: abl. itm. legendary. bh_ tr. powertech. veteran_ ranger/6/5 - Set Duration
- 1
- Just before this effect is removed
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,118
- Standard Health Percent Min = (float) 0,078
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0,98
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0