Spaghettisierung
Spaghettisierung
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Any |
AI type: | None |
Metadaten
Contained since: | Patch 6.0.0 |
Global ID: | 16141097812669083441 |
Combat log ID: | 4132961129594880 |
FQN: | abl. |
Star Wars name: | Spaghettisierung |
In anderen Sprachen: | Spaghettification Spaghettification |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Buff Duration: instant # occurrences: 0 Global ID: 16141119983032721000 FQN: abl. operation. iokath. boss. nahut. singularity_ core. full_ startup_ failure/4/1
- [does not expire]
Spaghettisierung
Du befindest dich im selben Raum wie ein schwarzes Loch. Das wird vermutlich nicht gut ausgehen.Slot: Buff Duration: passive On death: Effect is removed Tick rate: 1 Sek. # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16141123281567602033 FQN: abl. operation. iokath. boss. nahut. singularity_ core. full_ startup_ failure/4/2 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
operation. , dependent on calling effectiokath. boss. nahut. singularity_core. startup_success_appearance
- 2
- When effect ticks
Perform the following actions:
- Play appearance epp.
operation. , dependent on calling effectiokath. boss. nahut. singularity_core. startup_success_gravity_pulse
- 3
- When effect ticks
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) true
- Max Targets = (int) 24
- Sort Type = Closest
- Radius = 100m
Only when the following conditions are met:
- If TARGET is a player
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- [0s] [not displayed]
Effect #3Slot: Debuff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16141122182055973574 FQN: abl. operation. iokath. boss. nahut. singularity_ core. full_ startup_ failure/4/3 - 1
- When effect is applied
Only when the following conditions are met:
- <
- If TARGET is alive
- If CASTER is positioned ≤ 3m to center of TARGET
- If no previous subeffect met its conditions
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 4
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 10
- Standard Health Percent Min = (float) 10
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 2
- When effect is applied
Only when the following conditions are met:
- <
- If no previous subeffect met its conditions
- If CASTER is positioned 3m to 30m to center of TARGET
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 4
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 1
- Standard Health Percent Min = (float) 1
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Ballistic To Caster
- Knockdown = (int) 2
- Height = (float) 0
- 3
- When effect is applied
Only when the following conditions are met:
- <
- If CASTER is positioned 30m to 150m to center of TARGET
- If no previous subeffect met its conditions
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 4
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,25
- Standard Health Percent Min = (float) 0,25
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Ballistic Impulse, centered at caster, never knockdown, momentum = 3, 35° pitch, -180° yaw