1. Fähigkeiten
  2. operation
  3. yavin_4
  4. enemy
  5. boss
  6. companions
  7. logic
  8. enrage

[enrage]

[enrage]

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.npc.operation.yavin_4.enemy.boss.companions.boss_sith
  • class.npc.operation.yavin_4.enemy.boss.companions.boss_mando
  • class.npc.operation.yavin_4.enemy.boss.companions.boss_outlaw

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
becomevanished
Enrage Base Passive
2
becomevanished
Story Mode Enrage Timer
3
becomevanished
Hard Mode Enrage Timer
4
berserkVerstörender Verlust – Das Ziel ist durch den Verlust eines Kameraden verstört und bekommt gleich einen Wutanfall.
5
bloodthirstWutanfall – Schaden um 200% erhöht
6
[enrage]
7
[enrage]
8
[enrage]
9
[enrage]
10
bloodthirstWutanfall – Verursachter Schaden um 200% erhöht. Bewirkte Heilung um 100% erhöht.
11
forcecharge_oldWütende Wachsamkeit – Immun gegen Gruppenkontrolleffekte, die bei Schaden beendet werden.
  • [hidden] [does not expire]
    becomevanished [HIDDEN]Enrage Base Passive

  • 1
    • When CASTER enters combat

    Only when the following conditions are met:

      • If difficulty is set to Story Mode

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When CASTER enters combat

    Only when the following conditions are met:

      • If difficulty is set to Veteran or Master Mode

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 3

    Only when the following conditions are met:

      • If difficulty is set to Veteran or Master Mode

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [hidden] [540s]
    becomevanished [HIDDEN]Story Mode Enrage Timer

  • 1
    • When effect expires

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • 2
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • [hidden] [480s]
    becomevanished [HIDDEN]Hard Mode Enrage Timer

  • 1
    • When effect expires

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • 2
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • [10s]
    berserkVerstörender Verlust
    Das Ziel ist durch den Verlust eines Kameraden verstört und bekommt gleich einen Wutanfall.

  • 1
    • When effect expires

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • 2
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • [does not expire]
    bloodthirstWutanfall
    Schaden um 200% erhöht

  • 1
    • When effect is applied

    Perform the following actions:

  • 2
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • [hidden] [does not expire]
    Effect #9

  • 1
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 6
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #10 to TARGET from TARGET
  • [does not expire]
    bloodthirstWutanfall
    Verursachter Schaden um 200% erhöht.
    Bewirkte Heilung um 100% erhöht.


  • 1
    • When effect is applied

    Perform the following actions:

  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to Veteran or Master Mode

    Perform the following actions:

    • Add effect #11 to TARGET from CASTER
  • [does not expire]
    forcecharge_oldWütende Wachsamkeit
    Immun gegen Gruppenkontrolleffekte, die bei Schaden beendet werden.

  • 1
    • When effect is applied

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​debuff.​sleep
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.sleep