1. Fähigkeiten
  2. operation
  3. yavin_4
  4. enemy
  5. boss
  6. companions
  7. logic
  8. dispel_immobilize

[dispel_immobilize]

stimpack

[dispel_immobilize]

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.npc.operation.yavin_4.enemy.boss.companions.boss_sith
  • class.npc.operation.yavin_4.enemy.boss.companions.boss_mando
  • class.npc.operation.yavin_4.enemy.boss.companions.boss_outlaw

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
stimpack
[dispel_immobilize]
2
stimpack
[dispel_immobilize]
3
stimpack
[dispel_immobilize]
4
stimpack
[dispel_immobilize]
5
2
feint
Jump Down Counter
  • [hidden] [30s]
    stimpackEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

  • 2
    • When effect ticks the 3rd time

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 3
    • When effect ticks the 7th time

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 4
    • When effect expires

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 5
    • When character takes damage, not more than every 0.5 Sek.

    Only when the following conditions are met:

      • <
        • If CASTER does not have 2 or more effects with the tag tag.​abl.​operation.​yavin_4.​boss.​companions.​logic.​jump_down_counter
        AND
        • If CASTER has an effect with the tag tag.​abl.​operation.​yavin_4.​boss.​companions.​logic.​jump_down_counter
        AND
        • If hitpoints of TARGET ≤ 66%
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Remove this effect
  • 6
    • When character takes damage, not more than every 0.5 Sek.

    Only when the following conditions are met:

      • <
        • If CASTER has at least 2 effects with the tag tag.​abl.​operation.​yavin_4.​boss.​companions.​logic.​jump_down_counter
        AND
        • If hitpoints of TARGET ≤ 31%
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Remove this effect
  • [0s] [not displayed]
    stimpackEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook ready_to_jump_up
  • [0s] [not displayed]
    stimpackEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook Bark_Sith_Banter
  • [0s] [not displayed]
    stimpackEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook Bark_Outlaw_Banter
  • [hidden] [does not expire]
    feint [HIDDEN]Jump Down Counter