Essenz verzehren
Essenz verzehren
Verzehrt die Essenz von bis zu 5 Zielen in einem Radius von 8 Metern, verursacht <<1>> Energieschaden und heilt den Gefährten und den Meister um <<2>>. Diese Fähigkeit erzeugt ein hohes Maß an Bedrohung.
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Metadaten
Contained since: | Patch 1.1.0 |
Global ID: | 16141103712222148101 |
Combat log ID: | 2145800020819968 |
FQN: | abl. |
Star Wars name: | Essenz verzehren |
In anderen Sprachen: | Consume Essence Consommation d'essence |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Buff Duration: instant # occurrences: 0 Target overrides: - [target override] Caster
Global ID: 16141011048223787032 FQN: abl. companion. class. ranged_ tank. aoe_ threat/0/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
companion. class. melee. aoe_threat_force - Heal the TARGET for 0,8*BonusHeal + (0,02 to 0,06)*StandardHealth, causing no threat
- Add effect #2 to TARGET from CASTER
- 2
- When effect is applied
Override target to:
- Master
- Pet = (int) 2
Perform the following actions:
- Play appearance epp.
companion. class. melee. aoe_threat_force_target - Heal the TARGET for 0,8*BonusHeal + (0,02 to 0,06)*StandardHealth, causing no threat
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16141012147735415501 FQN: abl. companion. class. ranged_ tank. aoe_ threat/0/2 - 1
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 5
- Sort Type = Closest
- Radius = 8m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 2
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 1
- Standard Health Percent Max = (float) 0,09
- Standard Health Percent Min = (float) 0,09
- Amount Modifier Percent = (float) 0,01
- Coefficient = (float) 0,9
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0