(Übersetzung fehlt - DNT)
(Übersetzung fehlt - DNT)
Dieser Buff macht einen NSC "unsterblich". Er nimmt Schaden bis er nur noch 25% seiner Standardgesundheit hat, dann aber nicht mehr. Schadenswerte/Schwebetexte werden weiter erscheinen, aber der NSC verliert keine Gesundheit mehr. Einsetzen, um Plot-NSCs im Kampf am Leben zu halten.
Eigenschaften
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadaten
Contained since: | Patch 1.1.0 |
Global ID: | 16141114545692862648 |
Combat log ID: | 848964710563840 |
FQN: | abl. |
Star Wars name: | (Übersetzung fehlt - DNT) |
In anderen Sprachen: | plot_npc_protection Texte non valide - DNT |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
- [hidden] [does not expire]
Effect #1Slot: Buff Duration: passive On death: Effect persists # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16141126714573677841 FQN: abl. world_ design. utility. dev. plot_ npc_ protection/0/1 - Set Stack Limit
- 1
- Before NPC with this effect takes damage
Only when the following conditions are met:
- If hitpoints of CASTER ≤ 33%
Perform the following actions:
- Absorb Damage
- Damage Type = (int) 5
- Spell Type = (int) 1
- Level Cap = (int) 0
- Amplifier Spec = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 1
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Max Damage Absorbed = (float) 0
- Healing Power Coefficient = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Grant Immunity
- Tag = (string)
- Ability Spec = 0
- Damage Type List = Int(1)
- Damage Channel List = Int(1) - Grant Immunity
- Tag = (string)
- Ability Spec = 0
- Damage Type List = Int(2)
- Damage Channel List = Int(1) - Grant Immunity
- Tag = (string)
- Ability Spec = 0
- Damage Type List = Int(3)
- Damage Channel List = Int(1) - Grant Immunity
- Tag = (string)
- Ability Spec = 0
- Damage Type List = Int(4)
- Damage Channel List = Int(1) - Grant Immunity
- Tag = (string)
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- 2
- When effect is applied
Perform the following actions:
- Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. physics