Erschütterungsladung
Erschütterungsladung
Stößt alle Gegner in der Nähe weg.
Fügt ihnen keinen Schaden zu und betäubt sie nicht.
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Metadaten
Contained since: | Patch 5.0.0 |
Global ID: | 16141120744962231283 |
Combat log ID: | 3822263195402240 |
FQN: | abl. |
Star Wars name: | Erschütterungsladung |
In anderen Sprachen: | Concussion Charge Charge percutante |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [0s] [not displayed]
Effect #1Slot: Other (not visible) Duration: instant # occurrences: 0 Target overrides: - [target override] Caster
Global ID: 16140921274933250612 FQN: abl. exp. seasons. 01. ep_ 10. boss_ group03. tayvor. concussion_ pulse/11/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
exp. seasons. 01. ep_10. tayvor. concussion_pulse. cast_instant
- 2
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 20
- Sort Type = Closest
- Radius = 8m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [hidden] [0.5s]
Effect #2Slot: Debuff Duration: 0.5 Sek. On death: Effect is removed # occurrences: 0 Tags: tag. abl. , tag.debuff. physics abl. , tag.utility. is_ aoe abl. debuff. root Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 0.5 Sek.
- Max Duration = (time) 0.5 Sek.
Conditions: - Can only be called by other effects
Global ID: 16140922374444881145 FQN: abl. exp. seasons. 01. ep_ 10. boss_ group03. tayvor. concussion_ pulse/11/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Ballistic Impulse, centered at caster, never knockdown, momentum = 2, 5° pitch, 0° yaw
- Immobilize but allow rotation