Energieregulatoren
Energieregulatoren
Bist du in Deckung, erhältst du 1 Energie pro Sekunde.
Eigenschaften
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadaten
Contained since: | Patch 7.0.0 |
Global ID: | 16141158357264089440 |
Combat log ID: | 4505991924154368 |
FQN: | abl. |
Star Wars name: | Energieregulatoren |
In anderen Sprachen: | Energy Regulators Régulateurs d'énergie |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Other, cannot toggle off
Global ID: 16141055637735865548 FQN: abl. itm. legendary. age_ smu. sni_ gun. energy_ regulators/6/1 - Set Stack Limit
- 1
- After In Deckung gehen is activated by CASTER
In Deckung gehen
Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.
FQN: abl.state.take_cover
- After Ducken is activated by CASTER
Ducken
Duckt sich an Ort und Stelle und geht in Deckung, wenn die Fähigkeit hinter einem geeigneten Deckungsobjekt benutzt wird. Ducken ermöglicht die Verwendung von Fähigkeiten, die nur in Deckung verwendbar sind, und so lange du geduckt hinter einem Deckungsobjekt bleibst, treffen die meisten Fernkampf-Angreifer stattdessen deine Deckung.
FQN: abl.state.take_portable_cover
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- After
- [hidden] [does not expire]
Effect #2Slot: Buff Duration: passive On death: Effect is removed Tick rate: 1 Sek. # occurrences: 1 Tags: tag. abl. player. cover_ dependency Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141056737247492609 FQN: abl. itm. legendary. age_ smu. sni_ gun. energy_ regulators/6/2 - Set Stack Limit
- 1
- When effect ticks
Perform the following actions:
- Restore 1 of TARGET's energy, causing no threat