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  3. uprisings
  4. denova
  5. trench_runner
  6. boss
  7. tank_passive

[tank_passive]

[tank_passive]

Eigenschaften

Conditions

Metadaten

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
[tank_passive]
2
turbulence
Pneumatik-Säuberung
3
abl_bh_pt_sonic_rebounderRegenerationsschild – Führt automatische Reparaturen durch. Vor Standardangriffen abgeschirmt.
4
[tank_passive]
5
[tank_passive]
6
[tank_passive]
7
[tank_passive]
8
[tank_passive]
9
armoroverlay2Gehärtet – Defensive und offensive Systeme wurden gehärtet.
  • [0s] [not displayed]
    turbulencePneumatik-Säuberung

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 20m

    Only when the following conditions are met:

      • <
        • If difficulty is set to 8-man VM
        AND
        • If TARGET is a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 2,5, 45° pitch, 45° yaw
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 20m

    Only when the following conditions are met:

      • <
        • If difficulty is set to 8-man SM
        AND
        • If TARGET is a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 2,5, 45° pitch, 45° yaw
  • [30s]
    abl_bh_pt_sonic_rebounderRegenerationsschild
    Führt automatische Reparaturen durch. Vor Standardangriffen abgeschirmt.

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Immobilize and prevent rotation
    • Execute hydra hook Regeneration (object self = Target)
    • Play appearance epp.exp.uprisings.denova.trench_runner.boss.dome_shield, dependent on calling effect
  • 2
    • Before NPC with this effect takes damage

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 100
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • When effect ticks

    Only when the following conditions are met:

      • If difficulty is set to 8-man SM

    Perform the following actions:

    • Heal the TARGET for 1*BonusHeal + 0,2*StandardHealth, causing no threat
    • Play appearance epp.exp.uprisings.denova.trench_runner.boss.repair, dependent on calling effect
  • 4
    • When effect ticks

    Only when the following conditions are met:

      • If difficulty is set to 8-man VM

    Perform the following actions:

    • Heal the TARGET for 1*BonusHeal + 0,2*StandardHealth, causing no threat
    • Play appearance epp.exp.uprisings.denova.trench_runner.boss.repair, dependent on calling effect
  • 5
    • When effect ticks

    Only when the following conditions are met:

      • If difficulty is any of

    Perform the following actions:

    • Heal the TARGET for 1*BonusHeal + 0,3*StandardHealth, causing no threat
    • Play appearance epp.exp.uprisings.denova.trench_runner.boss.repair, dependent on calling effect
  • 6
    • When effect ticks the 1st time

    Perform the following actions:

    • Play appearance epp.qtr.1x2.raid.denova.boss.tanks.tank_1_idle_rockets, dependent on calling effect
  • 7
    • When effect expires

    Perform the following actions:

    • Execute hydra hook Bombardment End (object self = Target)
    • Add effect #9 to TARGET from CASTER
  • 8
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.exp.uprisings.denova.trench_runner.boss.dome_shield_end, dependent on calling effect
  • [hidden] [does not expire]
    Effect #4

  • 1
    • Before NPC with this effect takes damage

    Only when the following conditions are met:

      • If hitpoints of CASTER < 76%

    Perform the following actions:

    • Set attack wave to #1
    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #5 to TARGET from CASTER
    • Remove this effect
  • [hidden] [does not expire]
    Effect #5

  • 1
    • Before NPC with this effect takes damage

    Only when the following conditions are met:

      • If hitpoints of CASTER < 51%

    Perform the following actions:

    • Set attack wave to #2
    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #6 to TARGET from CASTER
    • Remove this effect
  • [hidden] [does not expire]
    Effect #6

  • 1
    • Before NPC with this effect takes damage

    Only when the following conditions are met:

      • If hitpoints of CASTER < 26%

    Perform the following actions:

    • Set attack wave to #3
    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Remove this effect
  • [0s] [not displayed]
    Effect #7

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.uprisings.denova.trench_runner.boss.electrify, dependent on calling effect
  • [0s] [not displayed]
    Effect #8

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.uprisings.denova.trench_runner.boss.electrify_large, dependent on calling effect