Blastersalve
Blastersalve
Eigenschaften
Type: | active |
Activation time: | 4.5 Sek. channel |
Target type: | Attackable |
AI type: | Attack |
Metadaten
Contained since: | Patch 3.0.0 |
Global ID: | 16141177417278046552 |
Combat log ID: | 3447802176733184 |
FQN: | abl. |
Star Wars name: | Blastersalve |
In anderen Sprachen: | Sweeping Gunfire Tirs en rafales |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: during channel (4.5 Sek.) On death: Effect is removed Tick rate: 0.5 Sek. (9 ticks) # occurrences: 0 Tags: tag. abl. utility. is_ aoe Global ID: 16141157518641768535 FQN: abl. exp. 02. yavin_ 4. world_ arc. the_ enemy_ within. theron_ shan. sweeping_ gunfire/4/1 - 1
- When channel finished
- Just before this effect is removed
Perform the following actions:
- Play appearance epp.
npc. ability. pistol. sweeping_gunfire_end
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. utility. is_ aoe Conditions: - <
- Can only be called by other effects
- If TARGET is alive
- If TARGET is an enemy
Target overrides: - [target override] AoE Cone
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 20
- Direction = Forward
- Sort Type = Closest
- Distance = 30m
- Angle = (float) 30
Global ID: 16141154220106886830 FQN: abl. exp. 02. yavin_ 4. world_ arc. the_ enemy_ within. theron_ shan. sweeping_ gunfire/4/2 - <
- 1
- When effect is applied
Perform the following actions:
- Modify Threat
- Is Taunt = (bool) false
- Amount Max = (float) 1
- Amount Min = (float) 1
- Amount Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- 2
- When effect is applied
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,06
- Standard Health Percent Min = (float) 0,06
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -1
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged - Play appearance epp.
npc. , dependent on calling effectability. pistol. sweeping_gunfire_impact