1. Fähigkeiten
  2. companion
  3. class
  4. melee_tank
  5. hidden_smackdown

Hüter-Schlag

cc_defensive

Hüter-Schlag

Trifft das Ziel für <<1>> Waffenschaden und erhöht den Rüstungswert des Gefährten 7 Sekunden lang um 50%. Erzeugt im Bedrohungs-Modus bei allen Gegner im Kampf Bedrohung.

Eigenschaften

Conditions

Metadaten

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
cc_defensive
Hüter-Schlag
2
cc_defensiveHüter-Schlag – Rüstungswert erhöht.
3
cc_defensive
Hüter-Schlag
  • [0s] [not displayed]
    cc_defensiveEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.companion.class.melee.smackdown
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0,42
      - Coefficient = (float) 0,86
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Add effect #3 to TARGET from CASTER, Combat Math Only
  • [7s]
    cc_defensiveHüter-Schlag
    Rüstungswert erhöht.

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify stat Rüstungswert, set to 50%
    • Play appearance epp.companion.class.melee.smackdown_buff, dependent on calling effect
  • [0s] [not displayed]
    cc_defensiveEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 1
      - Standard Health Percent Min = (float) 1