Energieregulatorschild
Energieregulatorschild
Bei aktivem Schild ist der Energieregulator immun gegen jeglichen Schaden und Effekte.
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | Buff |
Metadaten
Contained since: | Patch 2.0.0 |
Global ID: | 16141182171872021694 |
Combat log ID: | 3239822680391680 |
FQN: | abl. |
Star Wars name: | Energieregulatorschild |
In anderen Sprachen: | Power Regulator Shield Bouclier du régulateur d'énergie |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [does not expire]
Energieregulatorschild
Bei aktivem Schild ist der Energieregulator immun gegen jeglichen Schaden.Slot: Buff Duration: passive On death: Effect is removed # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Positive, cannot toggle off
Global ID: 16141143712516012727 FQN: abl. exp. 01. makeb. world_ arc. republic. hub_ 1. hitting_ the_ hutts. generator. shield/7/1 - Set Stack Limit
- 1
- On Effect Dispelled
- Tag = (string)
- Tag Exclusions = (string)
- Ability Spec =EnergieregulatorschildEnergieregulatorschild
Bei aktivem Schild ist der Energieregulator immun gegen jeglichen Schaden und Effekte.
FQN: abl.exp.01.makeb.world_arc.republic.hub_1.hitting_the_hutts.generator.shield
- Proc Chance Percent = (float) 0
- Rate Limit Interval = (time) 0 Sek.
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- On Effect Dispelled
- 2
- Before NPC with this effect takes damage that does not get redirected, not more than every 1.5 Sek.
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- 3
- When effect is applied
Perform the following actions:
- Play appearance epp.
exp. , dependent on calling effect01. makeb. world_arc. republic. hub_1. hitting_the_hutts. generator. shield. passive - Immobilize but allow rotation
- Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. banish - Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. knockdown - Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. physics - Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. lift - Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. hindered - Grant Immunity
- Tag = (string)
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1) - Mark as neutralized
- [0s] [not displayed]
Effect #2Slot: Buff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16141142613004383306 FQN: abl. exp. 01. makeb. world_ arc. republic. hub_ 1. hitting_ the_ hutts. generator. shield/7/2 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
exp. , dependent on calling effect01. makeb. world_arc. republic. hub_1. hitting_the_hutts. generator. shield. break
- [0s] [not displayed]
Effect #3Slot: Buff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16141141513492755993 FQN: abl. exp. 01. makeb. world_ arc. republic. hub_ 1. hitting_ the_ hutts. generator. shield/7/3 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
exp. , dependent on calling effect01. makeb. world_arc. republic. hub_1. hitting_the_hutts. generator. shield. tick