1. Fähigkeiten
  2. world_design
  3. temporary_abilities
  4. electro_gun
  5. electro_gun_ability

Auslöser-Fesselkanone (A.F.K.)

assaultcannon

Auslöser-Fesselkanone (A.F.K.)

Dieses Gerät feuert einen konzentrierten elektrostatischen Strahl ab, der das Ziel während der Dauer des Strahls betäubt. Die A.F.K. kann alternativ auch als Energiequelle für zahlreiche Geräte genutzt werden.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • apc.worlddesign.temporary_abilities.electro_gun

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
stunnedAuslöser-Fesselkanone (A.F.K.) – Handlungsunfähig.
2
assaultcannon
Auslöser-Fesselkanone (A.F.K.)
3
ionclipAuslöser-Fesselkanone (A.F.K.) – Bewegungstempo reduziert.
4
assaultcannon
Auslöser-Fesselkanone (A.F.K.)
  • [does not expire]
    stunnedAuslöser-Fesselkanone (A.F.K.)
    Handlungsunfähig.

  • 1
    • When effect ticks the 5th time

    Perform the following actions:

    • Stun the TARGET
    • Play appearance epp.world_design.temporary_abilities.electro_gun.stun_loop, dependent on calling effect
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Play appearance epp.world_design.temporary_abilities.electro_gun.beam_end, dependent on calling effect
    • Interrupt ability and prevent usage for 15 Sek.
  • 3
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.world_design.temporary_abilities.electro_gun.stun_end, dependent on calling effect
  • 4
    • When effect ticks
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 5
    • When channel ended

    Only when the following conditions are met:

      • If toughness of TARGET is ≤ Stark

    Perform the following actions:

    • Instantly kill the TARGET
  • 6
    • When character takes damage (10% chance)

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [hidden] [0s] [not displayed]
    assaultcannonEffect #2

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If toughness of TARGET is ≤ Standard

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0,1
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If toughness of TARGET is = Stark

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0,05
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If toughness of TARGET is ≥ Elite

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0,01
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [8s]
    ionclipAuslöser-Fesselkanone (A.F.K.)
    Bewegungstempo reduziert.

  • 1
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Set movement speed to 40%
  • [hidden] [0s] [not displayed]
    assaultcannonEffect #4