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Automatikkanone

darkblood

Automatikkanone

Jede Schulterkanonen-Rakete hat eine Chance von 75%, eine zusätzliche Rakete auszulösen. Wenn die Abklingzeit von Schulterkanone ausgelöst wird, wird 60 Sekunden lang Automatikkanone auf dich angewendet, wodurch eine Rakete auf dein aktuelles Ziel abgefeuert wird, wann immer du Direktschaden verursachst. Diese zusätzliche Rakete kann nur einmal alle 10 Sekunden ausgelöst werden.

Eigenschaften

Conditions

Metadaten

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
darkblood
Automatikkanone
2
darkblood
Automatikkanone
3
darkblood
Automatikkanone
4
darkblood
Automatikkanone
5
darkblood
Automatikkanone
6
Missiles_Flying_6_0Automatikkanone – Feuert zufällig Schulterkanonen-Raketen ab.
7
Missiles_Flying_6_0Automatikkanone – Feuert zufällig Schulterkanonen-Raketen ab.
  • [hidden] [does not expire]
    darkbloodEffect #1

  • 1
    • On Pre Damage Dealt
      - Ignore Redirected Damage = (bool) false
      - Actor = (int) 1
      - Damage Type = (int) 5
      - Weapon Mode = (int) 1
      - Spell Type = (int) 1
      - Proc Chance Percent = (float) 75
      - Rate Limit Interval = (time) 0 Sek.
      - Initial Delay = (time) 0 Sek.
      - Tags: tag.abl.bounty_hunter.shoulder_cannon_damage
      - Tag Exclusions: tag.abl.bounty_hunter.autocannon_damage

    Override target to:

    • Trigger Target

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • On Pre Damage Dealt
      - Ignore Redirected Damage = (bool) false
      - Actor = (int) 1
      - Damage Type = (int) 5
      - Weapon Mode = (int) 1
      - Spell Type = (int) 1
      - Proc Chance Percent = (float) 75
      - Rate Limit Interval = (time) 0 Sek.
      - Initial Delay = (time) 0 Sek.
      - Tags: tag.abl.trooper.shoulder_cannon_damage
      - Tag Exclusions: tag.abl.trooper.autocannon_damage

    Override target to:

    • Trigger Target

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 3
    • On Effect Dispelled
      - Tag Exclusions = (string)
      - Actor = (int) 1
      - Ability Spec = 0 – not found
      - Proc Chance Percent = (float) 0
      - Rate Limit Interval = (time) 0 Sek.
      - Tags: tag.abl.bounty_hunter.autocannon_activate

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • 4
    • On Effect Dispelled
      - Tag Exclusions = (string)
      - Actor = (int) 1
      - Ability Spec = 0 – not found
      - Proc Chance Percent = (float) 0
      - Rate Limit Interval = (time) 0 Sek.
      - Tags: tag.abl.trooper.autocannon_activate

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • [0s] [not displayed]
    darkbloodEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.shoulder_cannon.instant_shoot_player, dependent on calling effect
    • Add effect #3 to TARGET from CASTER
  • [hidden] [0.5s]
    darkbloodEffect #3

  • 1
    • Just before this effect is removed

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,118
      - Standard Health Percent Min = (float) 0,078
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,98
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [0s] [not displayed]
    darkbloodEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.trooper.shoulder_cannon.instant_shoot_player, dependent on calling effect
    • Add effect #5 to TARGET from CASTER
  • [hidden] [0.5s]
    darkbloodEffect #5

  • 1
    • Just before this effect is removed

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,118
      - Standard Health Percent Min = (float) 0,078
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,98
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [60s]
    Missiles_Flying_6_0Automatikkanone
    Feuert zufällig Schulterkanonen-Raketen ab.

  • 1
    • On Pre Damage Dealt
      - Ignore Redirected Damage = (bool) false
      - Tags = (string)
      - Actor = (int) 1
      - Damage Type = (int) 5
      - Weapon Mode = (int) 1
      - Spell Type = (int) 1
      - Proc Chance Percent = (float) 100
      - Rate Limit Interval = (time) 10 Sek.
      - Initial Delay = (time) 0 Sek.
      - Tag Exclusions: tag.abl.utility.is_aoe, tag.abl.debuff.damage_over_time

    Override target to:

    • Trigger Target

    Only when the following conditions are met:

      • If CASTER is positioned ≤ 10m to melee distance of TARGET

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.shoulder_cannon.instant_self_player, dependent on calling effect
  • 3
    • On Item Unequipped
      - Item Spec = (int) 0
    • On Item Equipped
      - Item Spec = (int) 0

    Perform the following actions:

    • Remove this effect
  • [60s]
    Missiles_Flying_6_0Automatikkanone
    Feuert zufällig Schulterkanonen-Raketen ab.

  • 1
    • On Pre Damage Dealt
      - Ignore Redirected Damage = (bool) false
      - Tags = (string)
      - Actor = (int) 1
      - Damage Type = (int) 5
      - Weapon Mode = (int) 1
      - Spell Type = (int) 1
      - Proc Chance Percent = (float) 100
      - Rate Limit Interval = (time) 10 Sek.
      - Initial Delay = (time) 0 Sek.
      - Tag Exclusions: tag.abl.utility.is_aoe, tag.abl.debuff.damage_over_time

    Override target to:

    • Trigger Target

    Only when the following conditions are met:

      • If CASTER is positioned ≤ 10m to melee distance of TARGET

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.trooper.shoulder_cannon.instant_self_player, dependent on calling effect