1. Fähigkeiten
  2. smuggler
  3. leg_shot

Beinschuss

cripplingfire

Beinschuss

Feuert einen Schuss ab, der <<1>> Waffenschaden verursacht und das Ziel <<2[$d Sekunden/$d Sekunde/$d Sekunden]>> lang lähmt. Direkter Schaden nach 2 Sekunden beendet den Effekt vorzeitig. Greift bei beidhändiger Bewaffnung mit beiden Waffen an.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • apc.tutorial.smuggler.gunslinger.dirty_fighting.9
  • apc.smuggler.gunslinger.base

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
cripplingfire
Beinschuss
2
immobilizedGelähmt (Physisch) – Bewegungsunfähig.
3
movementSlowedVerlangsamt (Physisch) – Bewegungstempo reduziert.
4
movementSlowedVerlangsamt (Physisch) – Bewegungstempo reduziert.
  • [hidden] [0s]
    cripplingfireEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.smuggler.leg_shot.cast_instant
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 4
      - Travel Time = (time) 0 Sek.
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,1
      - Standard Health Percent Min = (float) 0,08
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0,43
      - Coefficient = (float) 0,86
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #4 to TARGET from CASTER, Combat Math Only
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0,43
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Secondary Ranged
  • [5s]
    immobilizedGelähmt (Physisch)
    Bewegungsunfähig.

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
    • Play appearance epp.smuggler.leg_shot.debuff, dependent on calling effect
  • 2
    • When character takes damage without tags tag.abl.debuff.damage_over_time, delayed by 2 Sek.

    Perform the following actions:

    • Remove this effect
  • [3s]
    movementSlowedVerlangsamt (Physisch)
    Bewegungstempo reduziert.

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 25%
    • Play appearance epp.agent.leg_shot.debuff, dependent on calling effect
  • [5s]
    movementSlowedVerlangsamt (Physisch)
    Bewegungstempo reduziert.

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 50%
    • Play appearance epp.agent.leg_shot.debuff, dependent on calling effect
  • 2
    • When character takes damage without tags tag.abl.debuff.damage_over_time, delayed by 2 Sek.

    Perform the following actions:

    • Remove this effect