1. Fähigkeiten
  2. sith_warrior
  3. skill
  4. annihilation
  5. mods
  6. passive
  7. blood_fury

Blutzorn

warknight_burning_zen_7_0_imp

Blutzorn

Alle Nahkampfangriffe verursachen zusätzliche <<1>> Punkte Blutungsschaden, solange "Berserker" aktiv ist. Dieser Schaden verbraucht keine Ladungen von "Berserker" und kann nur einmal pro Sekunde auftreten.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • apc.sith_warrior.marauder.annihilation_mods
  • apc.test.cdurel.class_prototypes.war_kni.marauder_annihilation_mods

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
warknight_burning_zen_7_0_imp
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2
warknight_burning_zen_7_0_imp
Blutzorn
  • [hidden] [does not expire]
    warknight_burning_zen_7_0_impEffect #1

  • 1
    • When character deals damage with tags tag.abl.sith_warrior.melee_damage without tags tag.abl.sith_warrior.bleed that does not get redirected, not more than every 1 Sek.

    Override target to:

    • Trigger Target

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​sith_warrior.​berserk_juyo

    Perform the following actions:

    • Play appearance epp.jedi_knight.skill.xp1.proc1, dependent on calling effect
    • Add effect #2 to TARGET from CASTER
  • [0s] [not displayed]
    warknight_burning_zen_7_0_impEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_warrior.skill.bloody_slashes, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,016
      - Standard Health Percent Min = (float) 0,016
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,16
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0