1. Pouvoirs
  2. sith_warrior
  3. skill
  4. annihilation
  5. mods
  6. passive
  7. blood_fury

Fureur sanguinaire

warknight_burning_zen_7_0_imp

Fureur sanguinaire

Toutes les attaques de dégâts de mêlée infligent <<1>> points de dégâts de saignement supplémentaires lorsque le ravage est actif. Ces dégâts ne consomment aucune charge de ravage et ne sont disponibles qu'une fois par seconde.

Attributs

Conditions

Métadonnées

Users

Used by
  • apc.sith_warrior.marauder.annihilation_mods
  • apc.test.cdurel.class_prototypes.war_kni.marauder_annihilation_mods

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
warknight_burning_zen_7_0_imp
Fureur sanguinaire
2
warknight_burning_zen_7_0_imp
Fureur sanguinaire
  • [hidden] [does not expire]
    warknight_burning_zen_7_0_impEffect #1

  • 1
    • When character deals damage with tags tag.abl.sith_warrior.melee_damage without tags tag.abl.sith_warrior.bleed that does not get redirected, not more than every 1s

    Override target to:

    • Trigger Target

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​sith_warrior.​berserk_juyo

    Perform the following actions:

    • Play appearance epp.jedi_knight.skill.xp1.proc1, dependent on calling effect
    • Add effect #2 to TARGET from CASTER
  • [0s] [not displayed]
    warknight_burning_zen_7_0_impEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_warrior.skill.bloody_slashes, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,016
      - Standard Health Percent Min = (float) 0,016
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,16
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0