Dauermedikation
Dauermedikation
Kolto-Schuss hinterlässt Dauermedikation bei seinem Ziel und stellt <<2[$d Sekunden/$d Sekunde/$d Sekunden]>> lang <<1>> Gesundheit wieder her.
Eigenschaften
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadaten
Contained since: | Patch 6.0.0 |
Global ID: | 16141043216212642705 |
Combat log ID: | 4312099920543744 |
FQN: | abl. |
Star Wars name: | Dauermedikation |
In anderen Sprachen: | Lasting Meds Médicaments durables |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 1 Initializers: - Set type to Other, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16140946160266873387 FQN: abl. itm. setbonus. sow. bou_ tro. merc_ com. utl_ heal_ 01/15/1 - 1
- When character heals with tags tag.
abl. and tag.trooper. med_shot_healing abl. bounty_hunter. kolto_shot_healing
Override target to:
- Trigger Target
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- When character heals with tags tag.
- [18s]
Dauermedikation
Regelmäßige Heilung.Slot: Buff Duration: 18 Sek. On death: Effect is removed Tick rate: 3 Sek. (6 ticks) # occurrences: 1 Tags: tag. abl. , tag.bounty_ hunter. healing_ ability abl. , tag.itm. setbonus. sow. bou_ tro. merc_ com. lasting_ meds_ hot abl. , tag.bounty_ hunter. heal_ over_ time abl. , tag.buff. heal_ over_ time abl. , tag.trooper. healing_ ability abl. trooper. heal_ over_ time Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 18 Sek.
- Max Duration = (time) 18 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140945060755245302 FQN: abl. itm. setbonus. sow. bou_ tro. merc_ com. utl_ heal_ 01/15/2 - Set Duration
- 1
- When effect ticks
Only when the following conditions are met:
- If TARGET is alive
Perform the following actions:
- Play appearance epp.
agent. kolto_probe. heal - Heal the TARGET with Tech for 0,17*BonusHeal + 0,0085*StandardHealth, causing no threat