DE_Jet Rush
DE_Jet Rush
DE_Rush forward with your jetpack, dealing light damage and knocking down all targets in your path for 3 seconds. Generates 2 heat.
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadaten
Contained since: | Patch 1.1.0 |
Global ID: | 16141006259605909115 |
Combat log ID: | 806586268254208 |
FQN: | abl. |
Star Wars name: | DE_Jet Rush |
In anderen Sprachen: | [dfa_prototype_clone2] FR_Jet Rush |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s]
DE_Jet RushSlot: Buff Duration: instant # occurrences: 0 Global ID: 16140965742686188074 FQN: abl. test. austin. dfa_ prototype_ clone2/0/1 - 1
- When effect is applied
Perform the following actions:
- Ballistic Impulse, centered at caster, never knockdown, momentum = 3,75, 25° pitch, 0° yaw
- Play appearance epp.
test. austin. dfa_prototype - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 2
- Spell Type = (int) 1
- Travel Speed = (float) 0,5
- Travel Time = (time) 0 Sek. - Restore 2 of TARGET's action points, causing no threat
- 2
- When projectile completed travel and hit target
Perform the following actions:
- Add effect #3 to TARGET from TARGET
- [1.5s]
DE_Jet RushSlot: Buff Duration: 1.5 Sek. On death: Effect is removed Tick rate: 0.25 Sek. (6 ticks) # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 1.5 Sek.
- Max Duration = (time) 0 Sek.
Global ID: 16140962444151306579 FQN: abl. test. austin. dfa_ prototype_ clone2/0/2 - Set Duration
- 1
- When effect ticks
Perform the following actions:
- Play appearance epp.
test. austin. dfa_prototype_smoke
- [3s]
DE_Jet RushSlot: Debuff Duration: 3 Sek. On death: Effect is removed # occurrences: 0 Tags: 2706046868899524229 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 3 Sek.
- Max Duration = (time) 0 Sek.
Conditions: - <
- Can only be called by other effects
- If TARGET is alive
- If TARGET is an enemy
Target overrides: - [target override] AoE Cone
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 0
- Direction = Forward
- Sort Type = Closest
- Distance = 20m
- Angle = (float) 15
Global ID: 16140963543662933632 FQN: abl. test. austin. dfa_ prototype_ clone2/0/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Ballistic Impulse, centered at caster, immediately knockdown, momentum = 1,5, 10° pitch, 0° yaw
- Stun the TARGET
- 2
- When effect is applied
Perform the following actions:
- Damage
- Damage Type = (int) 5
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 25
- Standard Health Percent Min = (float) 15
- Damage Modifier = (float) 0 - Play appearance epp.
test. austin. dfa_prototype_impact
- [5s]
Residual HeatSlot: Buff Duration: 5 Sek. On death: Effect is removed # occurrences: 1 Tags: 11002391278800216265 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 5 Sek.
- Max Duration = (time) 0 Sek.
Global ID: 16140969041221177089 Combat log ID: 806586268254475 FQN: abl. test. austin. dfa_ prototype_ clone2/0/4 - Set Stack Limit