DE_Take Cover

DE_Take Cover
DE_Increases evasion by 10%.
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Cover Object |
AI type: | None |
Metadaten
Contained since: | Patch 1.1.0 |
Global ID: | 16141059128035157794 |
Combat log ID: | 801827444490240 |
FQN: | abl. |
Star Wars name: | DE_Take Cover |
In anderen Sprachen: | [debug_take_cover] FR_Take Cover |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1
Slot: Buff Duration: instant # occurrences: 0 Global ID: 16140908895496997903 FQN: abl. test. debug_ take_ cover/0/1 - 1
- When effect is applied
Override target to:
- Caster
Only when the following conditions are met:
- If CASTER is in cover
Perform the following actions:
- Take Cover
- 2
- When effect is applied
Override target to:
- Caster
Only when the following conditions are met:
- If TARGET is not in cover
Perform the following actions:
- Take Cover
- Add effect #2 to TARGET from TARGET
- 3
- When effect is applied
Override target to:
- Caster
Perform the following actions:
- Restore 2 of TARGET's action points, causing no threat
- [does not expire]
Cover
Slot: Buff Duration: passive On death: Effect is removed # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Target overrides: - [target override] Caster
Global ID: 16140907795985367634 Combat log ID: 801827444490518 FQN: abl. test. debug_ take_ cover/0/2 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Modify stat Stat #1 – not found, increase by 0,1-0
- Modify stat Deckungsverteidigungsbonus, increase by 0,1-0
- Modify stat Modifikator für erzeugte Bedrohung (Prozent), increase by 25-0
- 2
- When character takes damage (weapon mode Melee)
- When character deals damage (weapon mode Melee)
- On Weapon Mode Changed
- Weapon Mode = (int) 1
- Proc Chance Percent = (float) 0
- Rate Limit Interval = (time) 0 Sek. - On Weapon Mode Changed
- Weapon Mode = (int) 4
- Proc Chance Percent = (float) 0
- Rate Limit Interval = (time) 0 Sek. - On Weapon Mode Changed
- Weapon Mode = (int) 2
- Proc Chance Percent = (float) 0
- Rate Limit Interval = (time) 0 Sek.
Perform the following actions:
- Remove this effect
- 3
- Just before this effect is removed
Perform the following actions:
- Leave cover