1. Fähigkeiten
  2. operation
  3. deepstation
  4. boss
  5. watchdog
  6. watchdog
  7. stalker_protocol

Einbruchs-Protokoll

berserk

Einbruchs-Protokoll

Eigenschaften

Conditions

Metadaten

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
berserkEinbruchs-Protokoll – Körper wurde polarisiert. Der verursachte Schaden wird massiv erhöht. Bewegungstempo wird massiv gesenkt.
2
chillingpresenceEinbruchs-Protokoll – Polarisierte Klauen (positiv), die maximalen Schaden verursachen. Der verursachte Schaden wird massiv erhöht. Bewegungstempo wird massiv gesenkt.
3
coordinatedpowerEinbruchs-Protokoll – Polarisierte Klauen (negativ), die maximalen Schaden verursachen. Der verursachte Schaden wird massiv erhöht. Bewegungstempo wird massiv gesenkt.
4
berserk
Einbruchs-Protokoll
5
berserk
Einbruchs-Protokoll
6
berserk
Einbruchs-Protokoll
7
berserk
Einbruchs-Protokoll
  • [hidden] [30s]
    berserkEffect #1
    Körper wurde polarisiert. Der verursachte Schaden wird massiv erhöht. Bewegungstempo wird massiv gesenkt.

  • 1
    • When effect is applied

    Perform the following actions:

  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​operation.​deepstation.​boss.​watchdog.​watchdog.​transitions_is_p2

    Perform the following actions:

  • 3
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If difficulty is set to Story Mode
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 4
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If a random chance of 50% is met
        AND
        • If difficulty is any of 8-man SM, 8-man VM, 16-man SM, 16-man VM
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 5
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If difficulty is any of 8-man SM, 8-man VM, 16-man SM, 16-man VM
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 6
    • When character receives an effect with tags tag.abl.operation.deepstation.boss.watchdog.watchdog.stalker_protocol_invert_signal

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • 7
    • Just before this effect is removed

    Perform the following actions:

  • [does not expire]
    chillingpresenceEinbruchs-Protokoll
    Polarisierte Klauen (positiv), die maximalen Schaden verursachen. Der verursachte Schaden wird massiv erhöht. Bewegungstempo wird massiv gesenkt.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.deepstation.boss.watchdog.stalker_protocol.active_positive, dependent on calling effect
    • Modify stat Gehtempo, set to -75%
    • Modify stat Lauftempo, set to -75%
    • Modify stat Rückwärtstempo, set to -75%
    • Add effect #4 to TARGET from CASTER
  • 2
    • When effect ticks the 1st time

    Only when the following conditions are met:

      • If difficulty is set to 8-man SM

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 8-man VM

    Perform the following actions:

  • [does not expire]
    coordinatedpowerEinbruchs-Protokoll
    Polarisierte Klauen (negativ), die maximalen Schaden verursachen. Der verursachte Schaden wird massiv erhöht. Bewegungstempo wird massiv gesenkt.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.deepstation.boss.watchdog.stalker_protocol.active_negative, dependent on calling effect
    • Modify stat Gehtempo, set to -75%
    • Modify stat Lauftempo, set to -75%
    • Modify stat Rückwärtstempo, set to -75%
    • Add effect #4 to TARGET from CASTER
  • 2
    • When effect ticks the 1st time

    Only when the following conditions are met:

      • If difficulty is set to 8-man SM

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 8-man VM

    Perform the following actions:

  • [hidden] [1s]
    berserkEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
  • [0s] [not displayed]
    berserkEffect #5

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​operation.​deepstation.​boss.​watchdog.​watchdog.​stalker_protocol_polarized_pos
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​operation.​deepstation.​boss.​watchdog.​watchdog.​stalker_protocol_polarized_pos
    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​operation.​deepstation.​boss.​watchdog.​watchdog.​stalker_protocol_polarized_neg
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​operation.​deepstation.​boss.​watchdog.​watchdog.​stalker_protocol_polarized_neg
    • Add effect #2 to TARGET from CASTER
    • Remove this effect