1. Abilities
  2. operation
  3. deepstation
  4. boss
  5. watchdog
  6. watchdog
  7. stalker_protocol

Stalker Protocol

berserk

Stalker Protocol

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
berserkStalker Protocol – Body has been polarized. Damage dealt massively increased. Movement speed massively decreased.
2
chillingpresenceStalker Protocol – Claws polarized (positive) to deal maximum damage. Damage dealt massively increased. Movement speed massively decreased.
3
coordinatedpowerStalker Protocol – Claws polarized (negative) to deal maximum damage. Damage dealt massively increased. Movement speed massively decreased.
4
berserk
Stalker Protocol
5
berserk
Stalker Protocol
6
berserk
Stalker Protocol
7
berserk
Stalker Protocol
  • [hidden] [30s]
    berserkEffect #1
    Body has been polarized. Damage dealt massively increased. Movement speed massively decreased.

  • 1
    • When effect is applied

    Perform the following actions:

  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​operation.​deepstation.​boss.​watchdog.​watchdog.​transitions_is_p2

    Perform the following actions:

  • 3
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If difficulty is set to Story Mode
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 4
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If a random chance of 50% is met
        AND
        • If difficulty is any of 8-man SM, 8-man VM, 16-man SM, 16-man VM
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 5
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If difficulty is any of 8-man SM, 8-man VM, 16-man SM, 16-man VM
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 6
    • When character receives an effect with tags tag.abl.operation.deepstation.boss.watchdog.watchdog.stalker_protocol_invert_signal

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • 7
    • Just before this effect is removed

    Perform the following actions:

  • [does not expire]
    chillingpresenceStalker Protocol
    Claws polarized (positive) to deal maximum damage. Damage dealt massively increased. Movement speed massively decreased.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.deepstation.boss.watchdog.stalker_protocol.active_positive, dependent on calling effect
    • Modify stat Walk Speed, set to -75%
    • Modify stat Run Speed, set to -75%
    • Modify stat Run Back Speed, set to -75%
    • Add effect #4 to TARGET from CASTER
  • 2
    • When effect ticks the 1st time

    Only when the following conditions are met:

      • If difficulty is set to 8-man SM

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 8-man VM

    Perform the following actions:

  • [does not expire]
    coordinatedpowerStalker Protocol
    Claws polarized (negative) to deal maximum damage. Damage dealt massively increased. Movement speed massively decreased.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.deepstation.boss.watchdog.stalker_protocol.active_negative, dependent on calling effect
    • Modify stat Walk Speed, set to -75%
    • Modify stat Run Speed, set to -75%
    • Modify stat Run Back Speed, set to -75%
    • Add effect #4 to TARGET from CASTER
  • 2
    • When effect ticks the 1st time

    Only when the following conditions are met:

      • If difficulty is set to 8-man SM

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 8-man VM

    Perform the following actions:

  • [hidden] [1s]
    berserkEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
  • [0s] [not displayed]
    berserkEffect #5

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​operation.​deepstation.​boss.​watchdog.​watchdog.​stalker_protocol_polarized_pos
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​operation.​deepstation.​boss.​watchdog.​watchdog.​stalker_protocol_polarized_pos
    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​operation.​deepstation.​boss.​watchdog.​watchdog.​stalker_protocol_polarized_neg
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​operation.​deepstation.​boss.​watchdog.​watchdog.​stalker_protocol_polarized_neg
    • Add effect #2 to TARGET from CASTER
    • Remove this effect