1. Pouvoirs
  2. operation
  3. deepstation
  4. boss
  5. watchdog
  6. watchdog
  7. stalker_protocol

Protocole de traque

berserk

Protocole de traque

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
berserkProtocole de traque – Le corps a été polarisé. Dégâts infligés fortement augmentés. Vitesse de déplacement fortement réduite.
2
chillingpresenceProtocole de traque – Griffes polarisées (positives) pour infliger des dégâts maximum. Dégâts infligés fortement augmentés. Vitesse de déplacement fortement réduite.
3
coordinatedpowerProtocole de traque – Griffes polarisées (négatives) pour infliger des dégâts maximum. Dégâts infligés fortement augmentés. Vitesse de déplacement fortement réduite.
4
berserk
Protocole de traque
5
berserk
Protocole de traque
6
berserk
Protocole de traque
7
berserk
Protocole de traque
  • [hidden] [30s]
    berserkEffect #1
    Le corps a été polarisé. Dégâts infligés fortement augmentés. Vitesse de déplacement fortement réduite.

  • 1
    • When effect is applied

    Perform the following actions:

  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​operation.​deepstation.​boss.​watchdog.​watchdog.​transitions_is_p2

    Perform the following actions:

  • 3
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If difficulty is set to Story Mode
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 4
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If a random chance of 50% is met
        AND
        • If difficulty is any of 8-man SM, 8-man VM, 16-man SM, 16-man VM
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 5
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If difficulty is any of 8-man SM, 8-man VM, 16-man SM, 16-man VM
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 6
    • When character receives an effect with tags tag.abl.operation.deepstation.boss.watchdog.watchdog.stalker_protocol_invert_signal

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • 7
    • Just before this effect is removed

    Perform the following actions:

  • [hidden] [1s]
    berserkEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
  • [0s] [not displayed]
    berserkEffect #5

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​operation.​deepstation.​boss.​watchdog.​watchdog.​stalker_protocol_polarized_pos
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​operation.​deepstation.​boss.​watchdog.​watchdog.​stalker_protocol_polarized_pos
    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​operation.​deepstation.​boss.​watchdog.​watchdog.​stalker_protocol_polarized_neg
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​operation.​deepstation.​boss.​watchdog.​watchdog.​stalker_protocol_polarized_neg
    • Add effect #2 to TARGET from CASTER
    • Remove this effect